csgo-osx-linux
MoltenVK
csgo-osx-linux | MoltenVK | |
---|---|---|
208 | 103 | |
755 | 4,548 | |
0.5% | 1.3% | |
2.1 | 9.0 | |
14 days ago | 6 days ago | |
Objective-C++ | ||
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
csgo-osx-linux
-
CS2 slow (frametime spikes and low fps) on modern hardware (13900K, RTX3090, 32GB 6000Hz, Xorg) video in comments
CS2 on Linux literally performs much worse than on Windows (bug report and video proof).
-
Anybody able to run CS2 on Debian? (Nvidia 525.125.06)
Hi guys, Nvidia 525.125.06 seems to not work with CS2. It's a known issue: https://github.com/ValveSoftware/csgo-osx-linux/issues/3273. However 525.125.06 is the newest version available on Debian. Which isn't even bad cause newer drivers seem to cause more general issues. But CS2 allways crashes seconds after joining a server. Anybody got it running with launch options or something?
-
Valve releases Counter-Strike 2
https://github.com/ValveSoftware/csgo-osx-linux/issues/3256
I'm using pipewire for audio so passing `-sdlaudiodriver pipewire` to the game fixed it for me.
- Windows 11 updated the way the OS handles high polling rate mice with update KB5028185
- Working on an xrandr launch arg to fix ultrawide issues with OpenGL, need some assistance with the cmd
-
Team Fortress 2 refuses to launch
See also: CS:GO issue 2887 and 2659
- Fonts in CS:GO looks blurry and weird
-
cs:go crashing
https://github.com/ValveSoftware/csgo-osx-linux/issues/2992 https://github.com/ValveSoftware/csgo-osx-linux/issues/2659 https://github.com/ValveSoftware/csgo-osx-linux/issues/3119
- tell me a native linux game that is not a poor port and maintained well
-
Issues Running Games in Linux with Steam Post New Update?
Yeah native steam. There is a discussion here https://github.com/ValveSoftware/csgo-osx-linux/issues/3172
MoltenVK
- MoltenVK is a layered implementation of Vulkan 1.2
-
Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
https://github.com/KhronosGroup/MoltenVK
Translating between rendering APIs is not really the problem. The GPU design is more different than the API is.
-
Meta Releases Intermediate Graphics Library
Khronos maintains MoltenVk though, which is "official" as it gets: https://github.com/KhronosGroup/MoltenVK
...technically, Vulkan on Windows is also only supported via 3rd-parties (the GPU vendors), Microsoft doesn't support Vulkan either ;)
-
I love the ally, but fuck Windows
MoltenVK implements large parts of Vulkan on top of Metal for Apple systems. It isn't full Vulkan but it makes porting Vulkan games to OS X easier.
- Apple releases a Game Porting Tool, based on open-source platform Wine, which can translate DirectX 12 into Metal 3, a potentially massive step for Mac gaming
- Appleās Game Porting Toolkit is Wine
-
CrossOver announces DirectX 12 support coming to macOS this summer
That's cool. Maybe I haven't thought enough about this. Let me check it out. FWIW it's this PR that you are referring to I think: https://github.com/KhronosGroup/MoltenVK/pull/1815/
-
Apple Begins Testing Speedy M3 Chips as It Pursues Mac Comeback
For Metal specifically, they could adopt and contribute to Vulkan and get access to a lot more software. Right now you need to use a compatibility layer, and surely Apple could just support both APIs natively with much lower overhead. But they don't, because it nudges developers to stick to the Apple ecosystem instead of being able to support multiple platforms.
-
What do we miss to play DirectX 12 Games on Mac?
At the moment the most promising thing is MoltenVK (DX12 -> DXVK -> Vulkan -> MoltenVK -> Metal), but the development is not that quick mainly because there aren't tons of developer that works at the same time on the project. It's not actually a Metal related problem at the moment (they have a road map of things that they can be achieved with Metal 3 like Mesh shader and Geometry shader).
-
Is there a good reason to not allow vulkan on macos as another option?
What you asked is already existed for at least 8 years. Yeah EIGHT years. It's called "MoltenVK". So far it's the only implementation of Vulkan for macOS. Basically it's a wrapper that runs on top of Metal API.
What are some alternatives?
Proton - Compatibility tool for Steam Play based on Wine and additional components
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine
ToGL - Direct3D to OpenGL abstraction layer
metal-cpp - Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
cathook - Training Software for the game Team Fortress 2
MoltenGL
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
catbot-setup - Setup scripts for cat-bots (cathook walkbots)
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
amd_hackintosh_discord_fix - Fix for Discord desktop app Voice/Screensharing on AMD hackintosh
dxvk-async