crispy-doom
SanAndreasUnity
crispy-doom | SanAndreasUnity | |
---|---|---|
15 | 8 | |
763 | 2,047 | |
- | 1.5% | |
9.1 | 0.0 | |
7 days ago | 11 months ago | |
C | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crispy-doom
- Crispy Doom: A limit-removing enhanced-resolution Doom source port
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Crispy Doom
It might just be easier to download and extract a fresh copy of crispy doom, which should have all the default settings: https://github.com/fabiangreffrath/crispy-doom/releases/tag/crispy-doom-6.0 .
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Best way to get into classic Doom?
To make it just a tad higher rez/support widescreen and other quality of life improvements, Crispy Doom. (https://crispy-doom.org/)
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My attempt to frontend as a backend person
So there's this project that I absolutely love which is Crispy Doom, a source port for doom which aims to retain the original vanilla gameplay while adding some QOL improvements such as higher resolution, widescreen support etc...
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foss gang
PrBoom+, Crispy, Woff!, and others are more vanilla friendly, meaning that you get the same experience as the original clients.
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The Elder Scrolls Arena and Daggerfall, along with other legacy Bethesda titles are coming to Steam
Crispy Doom - Limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
- Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
SanAndreasUnity
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Return to Grove Street. Checking the Grand Theft Auto: San Andreas engine in Unity
Fans have written the code in C# and still support the project. The project is available on the GitHub repository.
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A Grand Theft Auto III Re-Implementation
San Andreas in Unity, if anyone is interested. You can't do anything more than walk around, drive, and shoot though.
https://github.com/GTA-ASM/SanAndreasUnity
- How to play GTA San Andreas in Linux Mint
- SanAndreasUnity - Reimplementation of GTA San Andreas game engine in Unity
- Release v3.6 ยท GTA-ASM/SanAndreasUnity - reimplementation of GTA San Andreas game engine in Unity
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Open source re-implementation projects and game clones.
San Andreas Unity - Grand Theft Auto: San Andreas
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GTA III/Vice City reimplementation re3 back up after DMCA takedown
Are there many other projects around San Andreas besides San Andreas Unity?
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GTA San Andreas in Unity: Rocket launchers implemented
For more info, visit project's github repository: https://github.com/GTA-ASM/SanAndreasUnity
What are some alternatives?
woof - Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.
GTA-V-Decompiled-Scripts - All decompiled .ysc game scripts as of GTA V build 2628 (GTA Online 1.60), including native tables.
prboom-plus - This is a cleaned up copy of the PrBoom+ SVN repository as a courtesy for those interested in forking that port
gta-reversed - Reversed code of GTA:SA executable (gta_sa.exe) 1.0 US
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
GTA5Online-Private_Public_Lobby - A tool to setup your GTA5 firewall rules easily. Adding IPs to your whitelist enables your friends to stay in your session.
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
openblack - openblack is an open-source game engine that supports playing Black & White (2001).
TI-84-CE-DooM - A version of DooM for the TI-84 CE written in C.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
vkQuake - Vulkan Quake port based on QuakeSpasm
REDRIVER2 - Driver 2 Playstation game reverse engineering effort