crest
An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest] (by crest-ocean)
water-shader-unity
Simulation of water in Unity (by leonjovanovic)
crest | water-shader-unity | |
---|---|---|
1 | 2 | |
2,006 | 51 | |
- | - | |
9.3 | 0.0 | |
about 3 years ago | over 1 year ago | |
C# | GLSL | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crest
Posts with mentions or reviews of crest.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is this a game, can anyone remember?
I remember seeing it when looking into using Crest Ocean System (https://github.com/crest-ocean/crest). It is one of the games they list as using it.
water-shader-unity
Posts with mentions or reviews of water-shader-unity.
We have used some of these posts to build our list of alternatives
and similar projects.
-
After 3 years of solo on/off development, my first game is finished! What can I improve?
There are so many things I would love to add (like night mode with torches or new water shader I created (link), but I wont have as much time in future and this seems like okay place to end.
- Water shader without Shader Graph
What are some alternatives?
When comparing crest and water-shader-unity you can also consider the following projects:
crest - A class-leading water system implemented in Unity
2D-Water-Reflection - Unity 2D water reflection asset.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file
FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
ExpressionEvaluator - A Simple Math and Pseudo C# Expression Evaluator in One C# File. Can also execute small C# like scripts
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.