-
crest
Discontinued An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest] (by crest-ocean)
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I remember seeing it when looking into using Crest Ocean System (https://github.com/crest-ocean/crest). It is one of the games they list as using it.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
-
If you use depth-based fog fog to simulate underwater effect, how would you stop it from reaching above the water surface?
-
Automated Cleanup of Unity's Generated Shaders
-
is Crest for HDRP free?
-
Github Crest for Unity
-
I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them!