cppwin32 VS pure-data

Compare cppwin32 vs pure-data and see what are their differences.

cppwin32

A modern C++ projection for the Win32 SDK (by microsoft)

pure-data

Pure Data - a free real-time computer music system (by pure-data)
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cppwin32 pure-data
15 8
395 1,460
- 1.6%
5.5 9.7
over 3 years ago 2 days ago
C++ C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cppwin32

Posts with mentions or reviews of cppwin32. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.
  • MSVC C++23 Update
    3 projects | /r/cpp | 3 Jun 2023
    I would imagine something like https://github.com/microsoft/cppwin32 would maybe be an easier way forward for that?
  • TIL we can prevent macro invocation by placing the function name in parentheses
    3 projects | /r/cpp | 21 May 2023
    no, Microsoft has rewritten the windows API in C++ I think https://github.com/microsoft/cppwin32
  • A brief interview with Tcl creator John Ousterhout
    9 projects | news.ycombinator.com | 10 Feb 2023
    An official work in progress Windows binding, still far behind of what C# existing bindings are capable of, or legacy toolkits like MFC.

    Also given how the team has managed C++/CX transition to C++/WinRT with lesser tooling stuck on C++17, dropped Modern C++ bindings [0][1], before going into other shinny thing, I wonder how long they will keep at it.

    [0] - https://blogs.windows.com/windowsdeveloper/2021/01/21/making...

    [1] - https://github.com/microsoft/cppwin32

  • VS2022 how to make Windows C++ (like VB) program
    1 project | /r/cpp_questions | 26 Jan 2023
    If you want to use the old tooling, your C++ is going to be very "C with classes," and it's going to use a lot of weird datatypes that don't feel very C++ at all. Microsoft had a project for wrapping the Windows API in idiomatic C++, but appear to have abandoned it. If you choose to go down this road, Charles Petzold's Programming Windows is the book to get. Yes, it's 25 years old, but all the new stuff is just new COM controls (which you can look up in the API documentation)--the fundamentals of making a Windows API program work seriously have not changed.
  • Windows API as a C++ module ?
    3 projects | /r/cpp_questions | 12 Nov 2022
    Even Rust has a native projection of the windows API (which is actually pretty usable). This projection has the same roots as the C++ projection mentioned by u/amnesiac0x07C5. So I don't believe macros are a blocker here.
  • Win32 strings
    1 project | /r/cpp_questions | 6 Apr 2022
    See : https://github.com/microsoft/cppwin32
  • Wanting to get started
    2 projects | /r/cpp_questions | 27 Jan 2022
    Microsoft have recently put decent effort into making the Windows APIs more accessible to C++ users. One of these efforts is called C++/WinRT, and it specifically targets applications intended for "modern" Windows (Windows 8 and later). There's another effort underway at Microsoft for making the older Win32 API more C++-friendly, but it isn't documented nearly as well.
  • How to use C++ HANDLE event
    2 projects | /r/cpp_questions | 25 Jan 2022
    There is a similar project for C++, but it sadly seems to be dead already. The last commit was one year ago.
  • [Belay the C++] windows.h breaks the STL (and my will to live)
    9 projects | /r/cpp | 11 May 2021
    not that hard to wrap windows.h and undef the annoying stuff, and only a handful of files in your codebase will include it anyway. on the other hand stuff like this looks extremely worse and exactly like the kind of c++ that is hard banned in gamedev codebases
  • Microsoft is working on making the Win32 api available for use in modern C++
    5 projects | /r/cpp | 21 Jan 2021
    They are, actually, it's linked from the article: https://github.com/microsoft/cppwin32

pure-data

Posts with mentions or reviews of pure-data. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-12.
  • pure-data VS midica - a user suggested alternative
    2 projects | 12 Aug 2023
  • How to get in touch with maintainers in PD - Running PD on phone
    2 projects | /r/puredata | 24 May 2023
    Report bugs on the pd github https://github.com/pure-data/pure-data
  • A brief interview with Tcl creator John Ousterhout
    9 projects | news.ycombinator.com | 10 Feb 2023
    You might be interested in clicking through the puredata source code.

    https://github.com/pure-data/pure-data

  • Pure Data as a plugin, with a new GUI
    14 projects | news.ycombinator.com | 22 Oct 2022
    > The other advantage is because these things were implemented in the 80s

    Pd was developed in the mid 90s

    > they are very computationally efficient

    Not as efficient as it could be, though. For example, instead of proper SIMD instructions, the DSP perform routines only use manual loop unrolling, praying that the compiler will auto-vectorize it.

    Finally, everything is single-threaded, leaving lots of performance on the table. FWIW, I have a PR for an asynchronous task API (https://github.com/pure-data/pure-data/pull/1357) and also a branch for multi-threaded DSP (https://github.com/Spacechild1/pure-data/tree/multi-threadin...).

  • Pure Data: an open source visual language for multimedia
    5 projects | news.ycombinator.com | 23 Aug 2022
    > Any criticism or unwelcome suggestions are treated as an insult to Miller Puckette and the proponent is attacked, ignored, or advised to implement it themselves (ie to go away and not come back).

    I don't think this holds for the general case, but there a certainly a few users caught up in Stockholm Syndrome :-) I can assure you that the developer team (which I am a part of) is very well aware of Pd's limitations and problems. Pd has seen quite significant UX improvements over the last few years, but the pace of development is very slow. Anyway, if you have specific criticism, suggestions or feature requests, feel free to open a ticket on GitHub: https://github.com/pure-data/pure-data.

    As a side note, the minimalistic GUI itself won't change since it is an intentional design decision by Miller, but there is some effort to abstract the core/GUI communication to allow alternative GUI implementations. (Personally, I really dislike the current Tcl/Tk GUI - not because it's minimalistic, but because it's slow and buggy.)

    > and idiosyncratic terminology (eg PD refers to module connectors as 'patch cords' just like on an analog modular synthesizer or mixer, but what synth people commonly call a pulse or a trigger is a 'bang' in PD).

    Pd's 'bang' belongs to the control/event domain, you can't really compare it to trigger/pulse in modular synthesizers. (FWIW, there are several Pd externals that implement audio-rate triggers.)

    > You can make it do anything, but unless you already have a very specific goals you will spend most of the time reinventing wheels in parameter space.

    That's a fair point. It's important for people to understand that Pd vanilla is really a programming environment with only a minimal set of built-in objects that allow you to build higher-level abstractions. You definitely need a set of "abstractions" or libraries to be productive. Fortunately, there are many existing Pd libraries and they can be easily installed with Pd's package manager "Deken". The most extensive one is "ELSE" with nearly 500 objects, containing everything from band-limited ocillators, filters, sequencers, GUIs, etc. Personally, I have my own collection of abstractions that I made over the last years.

    That being said, I would agree that you should always pick the right tool for the job. Just as you wouldn't write your website in C, you wouldn't pick Pd for typical EDM stuff (unless you have a very good reason). But for prototyping and experimental electronics it's a fantastic tool, I think.

  • Implementing Cosine in C from Scratch
    10 projects | news.ycombinator.com | 29 Mar 2022
  • [P] Pure Data patch learning and automation
    1 project | /r/MachineLearning | 27 Sep 2021

What are some alternatives?

When comparing cppwin32 and pure-data you can also consider the following projects:

winapi - Windows API declarations without <windows.h>, for internal Boost use.

supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

plugdata - Pure Data as a plugin, with a new GUI

wil - Windows Implementation Library

PureeData - PuréeData is a browser-based GUI interface for a remote PureData server, allowing real-time collaborative patching for anyone, anywhere.

STL - MSVC's implementation of the C++ Standard Library.

wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library

win32metadata - Tooling to generate metadata for Win32 APIs in the Windows SDK.

musl - unofficial musl mirror git://git.musl-libc.org/musl

go-figure - Prints ASCII art from text.

v7unix - Version 7 Unix for a POSIX world