cppmm
rustc_codegen_cranelift
cppmm | rustc_codegen_cranelift | |
---|---|---|
3 | 44 | |
64 | 1,450 | |
- | 2.6% | |
0.0 | 9.7 | |
over 1 year ago | 7 days ago | |
C++ | Rust | |
- | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cppmm
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Rust and C++ Interoperability
This seems to miss `cppmm` (C++--)[1].
This crate is currently mainly aimed at helping people from the Rust group of the Academy Software Foundation (ASWF) to make wrappers for the visual effects ecosystem of libs.[2]
It is nevertheless very useful for all types of other cases.
[1] https://github.com/vfx-rs/cppmm
[2] The above just means effort is prioritized regarding the blockers these libs present due to the resp. C++ features they use.
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Why did nobody announce that the Academy Software Foundation created a Rust Working Group for official Rust bindings for the Foundation's libraries?
For now, they seem to be working on their own version of cxx and bindings for OpenEXR.
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Are we game yet? – A guide to the Rust game development ecosystem
It is called C++-- [1].
At this time we only target the VFX C++ ecosystem but I'd be surprised if people wouldn't use (and extend) this to cover a broader set of C++ libs.
Maybe you can give an example of an C++ API that you deem not "translatable to C"?
[1] https://github.com/vfx-rs/cppmm
rustc_codegen_cranelift
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Cranelift code generation comes to Rust
Windows is supported. See https://github.com/rust-lang/rustc_codegen_cranelift/issues/....
- What part of Rust compilation is the bottleneck?
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A Guide to Undefined Behavior in C and C++
> When this happens, it seems like it'll be possible to get the LLVM bits out of the bootstrap process and lead to a fully self-hosted Rust.
What do you mean by "when this happens"? GP's point is that this has already happened: the Cranelift backend is feature-complete from the perspective of the language [0], except for inline assembly and unwinding on panic. It was merged into the upstream compiler in 2020 [1], and a compiler built with only the Cranelift backend is perfectly capable of building another compiler. LLVM hasn't been a necessary component of the Rust compiler for quite some time.
[0] https://github.com/bjorn3/rustc_codegen_cranelift
[1] https://github.com/rust-lang/rust/pull/77975
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What are some stuff that Rust isn't good at?
Note that the Cranelift codegen will eventually become standard for debug builds to speed them up.
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Rust port of B3 from WebKit, LLVM-like backend
Maybe one day we'll have rustc b3 backend like what they did with Cranelift
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Any alternate Rust compilers?
Additionally, there is gcc codegen for rustc (https://github.com/rust-lang/rustc_codegen_gcc), which is not a compiler per se, but an alternative code generator, with more architectures supported and other nice things. It's also coming along, but there's still a lot of work to do there too. There's also Cranelift codegen (https://github.com/bjorn3/rustc_codegen_cranelift), which is designed to make debug builds faster, but this is not as exciting/useful as the other 2.
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Capsules, reactive state, and HSR: Perseus v0.4.0 goes stable!
For the instant reloading, that's in Sycamore, so you should speak to its devs, but as for the alternative compiler backend, it's not my project, but it uses Cranelift and works pretty well! See https://github.com/bjorn3/rustc_codegen_cranelift for details.
- Security Engineer looking for ways to see if any of my tasks could slowly be ported to Rust or should I just stick with Python.
- Rust is now officially supported on some Infineon microcontrollers! (more to come later this year)
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Improving Rust compile times to enable adoption of memory safety
The more immediate goal of "distribute the cranelift backend as a rustup component" has been making good progress and seems like it might happen relatively soon https://github.com/bjorn3/rustc_codegen_cranelift/milestone/...
What are some alternatives?
tac - Materials and meeting notes for the ASWF Technical Advisory Council (TAC)
wasmtime - A fast and secure runtime for WebAssembly
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
gccrs - GCC Front-End for Rust
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
rust-mini-games - Mini games made in Rust
mrustc - Alternative rust compiler (re-implementation)
cxx - Safe interop between Rust and C++
cranelift-jit-demo - JIT compiler and runtime for a toy language, using Cranelift
openexr-bind - cppmm bindings for OpenEXR
tch-rs - Rust bindings for the C++ api of PyTorch.