rotor
tolc
rotor | tolc | |
---|---|---|
8 | 9 | |
333 | 37 | |
- | - | |
8.9 | 0.0 | |
29 days ago | almost 2 years ago | |
C++ | CMake | |
MIT License | GNU General Public License v3.0 or later |
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rotor
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OpenMP on heterogenous CPUs
If your architecture fits into inter-process messaging, i.e. spawn threads which do similar or different tasks and inform each other via messages, try to use actor framework, i.e. rotor (disclaimer: I'm the author). If there is a need to expand messaging even more, i.e. across the network, you can try to use caf, which provides that facility out of the box.
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Multiplayer, multithreading, and an actor model in C++
What you achieved, is handlers decoupling, i.e. when one handler knows nothing about other handler, which leads to good application testability. However, with standard promise/future bases messaging, if performance matters (and it usually does, otherwise why use C++?), i doubt that your implementation overwhelms the performance of specialized actor libraries, like sobjectizer ("batteries included" actors toolbox) or rotor (DIY-like actor constructor set; disclaimer: I'm the author of it).
- C++ Show and Tell - July 2022
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Embedded Linux libraries/frameworks
I have been reading the documents from Boost.fibre and Boost.Signals2 which I could use, maybe ASIO for async. I also checked ZeroMQ (this seems to be more or less "only" for networking), Copper and Rotor. If this were just a simple MCU project I would just take the FreeRTOS and would have everything I need. Now I'm just lost how to structure my code / how to realize my main loop.
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rotor, Erlang-inpired C++ microframework with supervising capabilities
I would like to present my project rotor, which is event loop friendly C++ actor micro framework with Erlang-like microframework with supervising capabilities.
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What are some candidate libraries for inter-thread communication like message boxes or event systems?
rotor actor library (I'm the author) was designed to solve similar problem, which I named "actor intrusiveness", when almost every piece of code should be written in form of actor, and, the working threads, which spin actors, are out of your control.
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Light Actor Concurrency Framework for C++
PS. I'm the author of rotor framework )
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Sender and Receiver implementations
May be actor frameworks like caf, sobjectizer or rotor is something, that you are looking for.
tolc
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CLI11 is making all the other options libraries look bad, does anyone have a comparison from experience?
I love CLI11! It has been pretty easy all the way through. Used to use lyra before but since I wanted to have subgroups in Tolc I had to switch. Great job on CLI11 if the author is in the chat :)
- Show HN: A Bindings Compiler for C++
- C++ Show and Tell - July 2022
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Finding the right order to define objects
I'm working on a project called Tolc that is generating bindings from C++ to other languages. When creating bindings to a class MyClass, it needs to be defined before any code using that class (for example a function that returns an instance of it). Therefore I needed to know in which order to define things. Honestly I just had so much fun solving this problem (using some C++20 and features) that I wrote a post so sum it all up:
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A C++ Bindings Compiler
Hi everyone!
Some friends and I were unhappy with how much work it was to use C++ from other languages. We were working in the optimizations industry and often had to prototype with python. Eventually, we created a tool to make it easier for C++ to talk to python (by generating pybind11). Later, javascript via WebAssembly was added as well. It's now at a point where it's very easy to just create a C++ library and use it from any of those languages without change. We're planning on slowly adding more languages as needed/requested. The next on the list are Swift and Kotlin.
It does not require any change to your existing public interface, but simply reads it and creates the bindings off of that. It should also work on Linux (Debian), MacOS, and Windows (Visual Studio). Here's a small demo if you'd like to test:
https://github.com/Tolc-Software/tolc-demo
And here are the repositories with the source code:
https://github.com/Tolc-Software/tolc - The executable
https://github.com/Tolc-Software/frontend.py - The python bindings generator
https://github.com/Tolc-Software/frontend.wasm - The WebAssembly bindings generator
https://github.com/Tolc-Software/Parser - The C++ parser
It is dual licensed with AGPL and, if someone wants, a commercial license as well.
Would be cool if someone finds it useful!
- An easier way to use C++ from other languages
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A bindings compiler for C++
https://github.com/Tolc-Software/tolc - The executable and CMake wrappers
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I cried at that moment.
I’m just gonna drop this here: https://github.com/Tolc-Software/tolc
What are some alternatives?
C++ Actor Framework - An Open Source Implementation of the Actor Model in C++
PhotonLibOS - Probably the fastest coroutine lib in the world!
Boost.Asio - Asio C++ Library
AnyAny - C++17 library for comfortable and efficient dynamic polymorphism
libuv - Cross-platform asynchronous I/O
kelcoro - C++20 coroutine library
Dasynq - Thread-safe cross-platform event loop library in C++
diskwrite - An alternative to the Linux `dd`, written in C.
uvw - Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
Reduct Storage - A time series database for storing and managing large amounts of blob data [Moved to: https://github.com/reductstore/reductstore]
sobjectizer - An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
SAFD-algorithm - An app to compute the coefficients of a function development in a spherical harmonics convergent series.