corona
krkrz
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corona | krkrz | |
---|---|---|
20 | 1 | |
2,419 | 721 | |
2.2% | 4.0% | |
7.8 | 0.0 | |
3 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
corona
- Solar2D is Lua-based game engine focusing on ease of iterations and usage
- LÖVE: a framework to make 2D games in Lua
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://solar2d.com/
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10 lesser known engines to make games for fun and relax
I was a big fan of Solar2D (formerly known as CoronaSDK) for many years... I developed several games for the various App Stores. It's still around, free, and is now Open Source.
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Hello everyone!
https://solar2d.com/ Best Lua game engine around and only getting better.
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should i use pygame, lua or gamemaker language for an rpg
Not tailored specifically for an RPG but I'd suggest taking a look at Solar2D.
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What game engine to use for a 2D interface only game
About Solar2D, I'd suggest their Discord channel for better communication.
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Theory vs Practice
Dont follow this path. Computers are nowadays fast enough so you do not need a low level language. Take a different language and use the libraries. I think a while ago Romero recommended LUA with corona sdk, now called solar 2d https://solar2d.com/
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Recommended platform / language for making very basic Mario clone
Solar2D uses Lua, and is quite efficient in 2D games
krkrz
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We are English VN publisher NekoNyan- Ask us Anything!
KiriKiri-Z is also open source (https://github.com/krkrz/krkrz), but I usually don't look at its source. It helps me prepare in case I ever need to port VNs without access to engine code.
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
flame - A Flutter based game engine.
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
MicroTeX - A dynamic, cross-platform, and embeddable LaTeX rendering library
Creature_Godot - 2D Skeletal Animation Creature Runtime for Godot Engine
hubomat - Github actions for running a HubOMatic deploy
krkrsdl2 - 吉里吉里SDL2プロジェクト (吉里吉里2と吉里吉里Zがベース) / Kirikiri SDL2 Project (Based on Kirikiri 2 and Kirikiri Z)
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
lovr - Lua Virtual Reality Framework
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch