corona
Flutter
Our great sponsors
corona | Flutter | |
---|---|---|
20 | 1,203 | |
2,419 | 161,805 | |
2.2% | 0.9% | |
7.8 | 10.0 | |
3 days ago | 4 days ago | |
C++ | Dart | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
corona
- Solar2D is Lua-based game engine focusing on ease of iterations and usage
- LÖVE: a framework to make 2D games in Lua
-
Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
-
What mobile game engine to choose for a simple multiplateforme gacha game?
- https://solar2d.com/
-
10 lesser known engines to make games for fun and relax
I was a big fan of Solar2D (formerly known as CoronaSDK) for many years... I developed several games for the various App Stores. It's still around, free, and is now Open Source.
-
Hello everyone!
https://solar2d.com/ Best Lua game engine around and only getting better.
-
should i use pygame, lua or gamemaker language for an rpg
Not tailored specifically for an RPG but I'd suggest taking a look at Solar2D.
-
What game engine to use for a 2D interface only game
About Solar2D, I'd suggest their Discord channel for better communication.
-
Theory vs Practice
Dont follow this path. Computers are nowadays fast enough so you do not need a low level language. Take a different language and use the libraries. I think a while ago Romero recommended LUA with corona sdk, now called solar 2d https://solar2d.com/
-
Recommended platform / language for making very basic Mario clone
Solar2D uses Lua, and is quite efficient in 2D games
Flutter
-
Show HN: Shorebird 1.0, Flutter Code Push
[3]: https://github.com/flutter/flutter/tree/master/packages/flut...
-
3D and 2D: Testing out my cross-platform graphics engine
Thanks - that link does not appear to be open access, anyways I don't think I've seen it. I'm familiar with Flutter at a high-level (Kevin Moore gave a great talk on it at Wasm I/O), and I think other than requiring users to work in Dart, it is probably one of the most powerful ways to do cross-platform UI today.
Worth noting that their original GPU backend was Skia, and now they are retooling around Flutter GPU (Impeller)[0], which is kind of designed similarly as an abstract rendering interface over platform-specific GPU APIs.
[0]https://github.com/flutter/flutter/wiki/Flutter-GPU
-
Python dev considering Electron vs. Kivy for desktop app UI
If you are considering Electron/React then I would suggest adding Flutter to your list of technologies to consider. It uses Dart (a language similar to C#) and has a lot going for it… relatively quick to get up to speed with, fantastic developer experience (e.g., hot reload, great IDE support, good development tools) and very strong cross-platform support: it generates native iOS, Android, MacOS, Windows and Linux executables. Check it out: https://flutter.dev/
- Lançamento do App Edudu
- Android 12+: Changing wallpaper or dark theme breaks Flutter and Jetpack Apps
- Android 12: Changing wallpaper or dark theme breaks Flutter and Jetpack Compose
-
React Native and Flutter: A Developer's Dilemma
You can find the React Native documentation here and Flutter Documentation here.
-
Ente: Open-Source, E2E Encrypted, Google Photos Alternative
[1]https://github.com/flutter/flutter/issues/55092#issuecomment...
- Reusing state logic is either too verbose or too difficult #51752
-
React Labs: What We've Been Working On – February 2024 – React Compiler
> There is actually a great issue thread on the Flutter GitHub that explains exactly why other solutions do not work correctly when compared to hooks [0]
Interesting. I assume you are referring to this comment in particular -> https://github.com/flutter/flutter/issues/51752#issuecomment... ?
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
krkrz - Kirikiri Z Project
flet - Flet enables developers to easily build realtime web, mobile and desktop apps in Python. No frontend experience required.
flame - A Flutter based game engine.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
MicroTeX - A dynamic, cross-platform, and embeddable LaTeX rendering library
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
hubomat - Github actions for running a HubOMatic deploy
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time