coproto
A protocol framework based on coroutines (by ladnir)
CoroGB
CoroGB is an experimental gameboy emulator written in C++ w/ coroutines (by TheThief)
coproto | CoroGB | |
---|---|---|
1 | 3 | |
6 | 48 | |
- | - | |
5.9 | 0.0 | |
almost 3 years ago | over 2 years ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
coproto
Posts with mentions or reviews of coproto.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-25.
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Do people have some motivating examples for co-routines?
Here's a networking library that compares with and without coroutines. https://github.com/ladnir/coproto
CoroGB
Posts with mentions or reviews of CoroGB.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-25.
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Gameboy emulator written in C++
Nice - I also did a C++ Gameboy emulator with winapi - but I used coroutines, so it looks completely different: https://github.com/TheThief/CoroGB
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C++20 coroutines seem baffling
The low level stuff can be used to wait on non-traditional things. For example, to learn C++ coroutines I made a gameboy emulator that uses coroutines for the different hardware components which can "await" a number of emulated clock cycles - and then a central scheduler handles advancing the clock and resuming coroutines as their awaited cycle comes up.
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Do people have some motivating examples for co-routines?
A Gameboy emulator that uses coroutines and custom awaitable types to handle component scheduling: https://github.com/TheThief/CoroGB
What are some alternatives?
When comparing coproto and CoroGB you can also consider the following projects:
cppcoro - A library of C++ coroutine abstractions for the coroutines TS
Flow - Flow is a software framework focused on ease of use while maximizing performance in closed closed loop systems (e.g. robots). Flow is built on top of C++ 20 coroutines and utilizes modern C++ techniques.
noufu - GameBoy emulator with debugger written in C++ using Win32 and SDL2
hardglitch - JS project led by Klaim in HomeTeamGameDev, May 17 - Oct 11, 2020
Web - Old experimental web server using fibers, io completion ports, and some early C++11 features.
drdestructo2 - Repository for Return of Dr. Destructo, a remake of "Island of Dr. Destructo"
libunifex - Unified Executors