computer-graphics-from-scratch
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computer-graphics-from-scratch | LearnOpenGL | |
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12 | 624 | |
1,143 | 10,240 | |
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2.7 | 3.7 | |
about 1 year ago | 13 days ago | |
C++ | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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computer-graphics-from-scratch
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What are the best textbooks/resources for learning graphics programming practically in 2023?
I’m getting started too in graphics programming (web developer here) and I’ve started with the Raytracing in One Week-end, I find it to be great (I use ChatGPT along the tutorial to exchange and ask questions when I struggle). Other than that I also bought the OpenGL bible book and the book Computer Graphics from Scratch that you can both find on Amazon, they’re really great.
- Experiences with Pikuma's 3D course?
- Computer Graphics from Scratch
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Best courses for learning graphics programming?
Computer Graphics from Scratch is fully available for free on the website, if you want to check it out first: https://gabrielgambetta.com/computer-graphics-from-scratch
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C programming a modern approach VS Modern C
It may be a bit basic compared to Abrash's but https://gabrielgambetta.com/computer-graphics-from-scratch/
- a dump of some of the resources / tools ive used over the past year
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Beginner Graphic Programming Projects for C++
Computer Graphics From Scratch is my favorite introduction to the subject. It assumes less about the reader than something like the "In A Weekend" series.
- Getting Started With GFX Programming in C in 2022
- I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
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Ask HN: What HN post made you money?
This one: https://news.ycombinator.com/item?id=19584921 And wasn't even my post!
A long time ago I found myself teaching Computer Graphics at my alma mater. Over the following years my approach to the subject evolved, and I really got the hang of it. After I stopped teaching, I took my notes, handouts and slides, and made them into a series of articles that I put on my website, where they remained in relative obscurity. Hacker News managed to find it every once in a while, and it was generally well received, but nothing came out of this. Until April 2019, when that post made the HN front page again, except this time it caught the attention of an editor in No Starch Press.
Long story short, my materials are now a book, Computer Graphics from Scratch, sold by No Starch Press [0], and also available for free on my website [1].
This genuinely wouldn’t have happened without your support. THANK YOU, HN community :)
[0] https://nostarch.com/computer-graphics-scratch
[1] http://gabrielgambetta.com/computer-graphics-from-scratch
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
tinyraytracer - A brief computer graphics / rendering course
raylib - A simple and easy-to-use library to enjoy videogames programming
RayTracer - A ray tracing program
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Tech-Interview-Cheat-Sheet - Studying for a tech interview sucks. Here's an open source cheat sheet to help
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
sokol - minimal cross-platform standalone C headers
raytracing
bevy - A refreshingly simple data-driven game engine built in Rust
pibox-os - 📦💻 The Official PiBox Operating System
SFML - Simple and Fast Multimedia Library