cmake-init-conan-example
steam-runtime
cmake-init-conan-example | steam-runtime | |
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12 | 86 | |
15 | 1,153 | |
- | 0.7% | |
5.8 | 6.6 | |
20 days ago | 7 months ago | |
CMake | Shell | |
- | GNU General Public License v3.0 or later |
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cmake-init-conan-example
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Conan and cmake library problems
I haven't really used conan but you should not use the cmake generator, you should use the CMakeDeps and CMakeToolchain generators instead. That might solve your problem, after all there is a reason why the cmake generator is being deprecated. Check this for an example: https://github.com/friendlyanon/cmake-init-conan-example
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If I want to import a library/module from github into my C program where do I git clone it?
Use a package manager. This example shows how to use vcpkg to get json-c. You can do the same using Conan as well.
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How do I add a configure step to cmake?
You ought to call Conan before configuring. Take a look at this example.
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Best way to manage dependencies with c++?
Conan and vcpkg are the only options. I use them both, depends on what kinds of dependencies I want to pull. vcpkg is easier to setup custom one-off dependencies with using overlay ports, while Conan is faster at things if your profile fits one that has a pre-built binary in CCI. Both are trivial to integrate with a CMake project, see these examples for Conan and vcpkg.
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How to build libvpx as a shared library for my project?
More details in this example project.
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3rd party library delivery
I have an example for Conan integration that I'm planning on revisiting, since it was made when I knew less about Conan. If you are interested in a concrete example, you can check it out later.
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CMake 3.22.0 available for download - Kitware Blog
Integrating with Conan is already pretty straightforward, you just need a short script to glue things together via the Conan provided CMake utility.
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Some GithubCI (and not only) help needed
You can check out the CI for this example project. It doesn't yet have caching for Conan setup, but Qt has prebuilt binaries in the CCI anyway, so that's not really that big of a deal.
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Make your commits prettier with Catify, a C++ project
The CMake scripts could definitely use improvement. Here is an example using Conan that also installs fmt. The shell scripts can also be entirely replaced with CMake presets, also examplified in the earlier link.
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what can I say, lol
Or Conan + CMake. In fact, I would much prefer to use Conan in a company environment, but vcpkg is top notch for open source. Not to say Conan is bad at that, not even close, but its features are excellent to get companies to move to package managers.
steam-runtime
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
> It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.
I found this which sounds like it's not the default, but is in fact a result of compatibility testing:
> If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.
per https://github.com/ValveSoftware/steam-runtime/issues/585
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Chromebook Plus: more performance and AI capabilities
> Where is it written that steam-run will magically execute most binaries without patching them?
Somewhere in here: https://github.com/ValveSoftware/steam-runtime
:p
But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.
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i386 in Ubuntu Won't Die
I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
- Gaming on Linux easier on Debian based distros vs Arch based?
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How do you build games for Steam Linux Runtime?
this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
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After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
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How to install old libraries on OTHER distro's than Debian?
I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
- Steam Desktop Client Update, Now with working hardware acceleration on linux!
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Recommended method to install Steam on Debian?
Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
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Wine 8.1
> Game developers would be fine to target a single distro like Ubuntu 22.04.
Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.
What are some alternatives?
gentoo - [MIRROR] Official Gentoo ebuild repository
flatpak - Linux application sandboxing and distribution framework
Geany - A fast and lightweight IDE
dxvk-native - D3D9/11 but it runs natively on Linux!
icecream - Distributed compiler with a central scheduler to share build load
Proton - Compatibility tool for Steam Play based on Wine and additional components
cache - Cache dependencies and build outputs in GitHub Actions
flathub - Issue tracker and new submissions
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
SDL - Simple Directmedia Layer
lcd - An LCD module simulator based on HD44780 microcontroller simulation
steam-for-linux - Issue tracking for the Steam for Linux beta client