client-linux
vkQuake
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client-linux | vkQuake | |
---|---|---|
41 | 58 | |
7 | 1,532 | |
- | - | |
2.6 | 9.2 | |
8 months ago | about 1 year ago | |
Shell | C | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
client-linux
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Local QuakeWorld servers back up
www.nquake.com
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Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
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(QW) Get Quad Season 6 Division 1 teams drafted
www.nquake.com if one wants to download a package containing ezQuake (a QuakeWorld client with lots of community developed enhancements), the Quake shareware and other goodies.
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Which multiplayer for a complete noob?
I'd go with Quakeworld. The weapons are very strong, so it's easy to get frags even for beginners, even if you're playing against experienced players. On that same note, you'll also die a lot lol.
- Which ArenaFPS should I start playing?
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Best free game for newcomers ?
Quakeworld. You die a lot and quick, but you get a lot of kills too more easily than in other AFPS.
- Hello i have been looking for quake 1 servers on GL or win
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How to increase maxplayers past 4?
Quakespasm doesnt really have the best netcode tho, if you're trying to play coop id probably just recommend the new rerelease of the game, if its something competitive you should use quakeworld.
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[PS4] Can’t find multiplayer matches at all. Is there just nobody else playing or am I doing something wrong.
Download free https://www.nquake.com/
- quake multiplayer
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
ezquake-source - main ezQuake source code base
ironwail - High-performance QuakeSpasm fork
yquake2 - The Yamagi Quake II client
Quakespasm - Extra bloaty junk to modernise stuff a bit.
QuakeInjector - Download, install and play quake singleplayer maps from the quaddicted.com archive
Quake3e - Improved Quake III Arena engine
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
mvdsv - MVDSV: a QuakeWorld server
OpenLara - Classic Tomb Raider open-source engine