client-linux
ezquake-source
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client-linux | ezquake-source | |
---|---|---|
41 | 5 | |
7 | 263 | |
- | 0.8% | |
2.6 | 9.0 | |
8 months ago | about 1 month ago | |
Shell | C | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
client-linux
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Local QuakeWorld servers back up
www.nquake.com
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Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
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(QW) Get Quad Season 6 Division 1 teams drafted
www.nquake.com if one wants to download a package containing ezQuake (a QuakeWorld client with lots of community developed enhancements), the Quake shareware and other goodies.
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Which multiplayer for a complete noob?
I'd go with Quakeworld. The weapons are very strong, so it's easy to get frags even for beginners, even if you're playing against experienced players. On that same note, you'll also die a lot lol.
- Which ArenaFPS should I start playing?
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Best free game for newcomers ?
Quakeworld. You die a lot and quick, but you get a lot of kills too more easily than in other AFPS.
- Hello i have been looking for quake 1 servers on GL or win
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How to increase maxplayers past 4?
Quakespasm doesnt really have the best netcode tho, if you're trying to play coop id probably just recommend the new rerelease of the game, if its something competitive you should use quakeworld.
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[PS4] Can’t find multiplayer matches at all. Is there just nobody else playing or am I doing something wrong.
Download free https://www.nquake.com/
- quake multiplayer
ezquake-source
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What source ports are you using (Windows/Linux)?
ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
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is better quake remaster or quakeworld multiplayer?
modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
-
Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
- Arena-FPS, that ceased development
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Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.
What are some alternatives?
yquake2 - The Yamagi Quake II client
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
QuakeInjector - Download, install and play quake singleplayer maps from the quaddicted.com archive
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
Quake3e - Improved Quake III Arena engine
vkQuake - Vulkan Quake port based on QuakeSpasm
Quakespasm - Extra bloaty junk to modernise stuff a bit.
ironwail - High-performance QuakeSpasm fork
mvdsv - MVDSV: a QuakeWorld server
ktx - KTX: a QuakeWorld server modification
UT99 - Unreal Tournament '99 version 469b exported UnrealScript sources.