cl4py
trial
cl4py | trial | |
---|---|---|
4 | 10 | |
89 | 840 | |
- | 3.0% | |
2.1 | 9.9 | |
about 1 year ago | 3 days ago | |
Python | Common Lisp | |
MIT License | zlib License |
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cl4py
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Need recommendation for IPC with Go
py4cl and cl4py rely on uiop:launch-program and python's subprocess respectively. These are portable to the extent uiop and subprocess are portable and do not require any additional installation.
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Lisp-Stick on a Python
If you want to use Python libs from CL, see py4cl: https://github.com/bendudson/py4cl the other way around, calling your efficient CL library from Python: https://github.com/marcoheisig/cl4py/ There might be more CL libraries than you think! https://github.com/CodyReichert/awesome-cl (or at least a project sufficiently advanced on your field to join forces ;) )
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The German School of Lisp (2011)
FYI you can call Python from CL: https://github.com/bendudson/py4cl and CL from Python: https://github.com/marcoheisig/cl4py/
If you don't know Emacs, see other editors: https://lispcookbook.github.io/cl-cookbook/editor-support.ht... If you want the more Smalltalk-like experience I'd go with the free LispWorks version: it has many GUI panes that allow to watch and discover the state of the program.
I personally couldn't stay long with Hylang. You won't get CL niceties: more language features, performance, standalone binaries, interactive debugger (all the niceties of an image-based development)…
- Why Lisp? (2015)
trial
- Trial Game Engine Issue
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Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
What are some alternatives?
py4cl - Call python from Common Lisp
raylib - A simple and easy-to-use library to enjoy videogames programming
tweetnacl
ulubis - A Wayland compositor written in Common Lisp
bel - An interpreter for Bel, Paul Graham's Lisp language
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
cmu-infix - Updated infix.cl of the CMU AI repository, originally written by Mark Kantrowitz
trivial-gamekit - Simple framework for making 2D games
racket - The Racket repository
cffi - The Common Foreign Function Interface
LoopVectorization.jl - Macro(s) for vectorizing loops.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization