chrgfx VS Heady

Compare chrgfx vs Heady and see what are their differences.

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chrgfx Heady
1 3
57 41
- -
2.7 0.0
4 months ago about 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

chrgfx

Posts with mentions or reviews of chrgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    I wrote a retro hardware, tile-based graphics conversion library a while back - chrgfx . It was my first decent-sized C++ project and looking at some the code now makes me wince, but it's pretty solid. I'd like to refactor it eventually. Any comments are certainly appreciated.

Heady

Posts with mentions or reviews of Heady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    I've recently made a small update to Heady, which is a C++ library and command-line tool used to create amalgamated single-header libraries from standard C++ source files. In the readme, I also describe how to prepare your source code for header amalgamation using four rules.
  • Example of a well organized header-only lib
    1 project | /r/cpp_questions | 16 Feb 2021
    If you're interested, I've made an open source utility called Heady that converts normal C++ library code into an amalgamated header file. You obviously have to follow a few rules and mark up your functions appropriately, but I've been using this successfully in my Jinx scripting library for a while now.
  • Jinx Scripting Language 1.3 released
    1 project | /r/gamedev | 28 Jan 2021
    In of the first sections in the tutorial and on the Github landing page, I mention that Jinx requires C++ 17, because I do make use of a few C++ 17-specific features. For example, one of those techniques makes it simpler to offer an amalgamated header-only version of the library. I specifically test on the big three: MSVC, Clang, and gcc, on Windows, Mac, and Linux respectively, so I typically don't use features not available on the latest versions of those OSes and their toolchains, or else offer conditional compilation.

What are some alternatives?

When comparing chrgfx and Heady you can also consider the following projects:

libriscv - C++20 RISC-V RV32/64/128 userspace emulator library

muzero-cpp - A C++ pytorch implementation of MuZero

super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL

seer - Seer - a gui frontend to gdb

nomenus-rex - A CLI utility for the file mass-renaming

ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime

ctcsound - Python Bindings for Csound using ctypes. Can be used from python2.x and python3.x as well.

rodin - Modern C++17 finite element method and shape optimization framework.

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

rvscript - Fast RISC-V-based scripting backend for game engines