chipStar VS shady

Compare chipStar vs shady and see what are their differences.

chipStar

chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs. (by CHIP-SPV)

shady

Research shading language IR (by shady-gang)
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chipStar shady
4 4
147 188
4.8% 3.7%
9.7 9.8
6 days ago 7 days ago
C++ C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

chipStar

Posts with mentions or reviews of chipStar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-12.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing chipStar and shady you can also consider the following projects:

FluidX3D - The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.

slang - Making it easier to work with shaders

OpenCL-Wrapper - OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

Cgml - GPU-targeted vendor-agnostic AI library for Windows, and Mistral model implementation.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

hipDNN - A thin wrapper around miOpen and cuDNN

cg2c

llvm - Intel staging area for llvm.org contribution. Home for Intel LLVM-based projects.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

xshade - "cross shade" meta shading language and compiler

glassful - Rust-like syntax for OpenGL Shading Language