chidori
godot-steering-ai-framework
chidori | godot-steering-ai-framework | |
---|---|---|
1 | 4 | |
1,200 | 1,024 | |
1.8% | 4.7% | |
7.2 | 3.5 | |
14 days ago | about 2 months ago | |
Rust | GDScript | |
MIT License | MIT License |
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chidori
godot-steering-ai-framework
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.
What are some alternatives?
bionicgpt - BionicGPT is an on-premise replacement for ChatGPT, offering the advantages of Generative AI while maintaining strict data confidentiality [Moved to: https://github.com/bionic-gpt/bionic-gpt]
gebs - A bullet spawner/pool and visual helper made in GDscript.
langroid - Harness LLMs with Multi-Agent Programming
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
anansi - open source tooling for AI search and understanding
imgui-godot - Dear ImGui plugin for Godot 4
bionic-gpt - BionicGPT is an on-premise replacement for ChatGPT, offering the advantages of Generative AI while maintaining strict data confidentiality
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
agent-protocol - Common interface for interacting with AI agents. The protocol is tech stack agnostic - you can use it with any framework for building agents.
godot-space-invaders - Personal attempt at remaking the classic arcade game, Space Invaders. A project used to learn more about Godot and preparing myself for Ludum Dare 49.
gpt-migrate - Easily migrate your codebase from one framework or language to another.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.