chatterbox
Input
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chatterbox | Input | |
---|---|---|
5 | 24 | |
162 | 236 | |
3.1% | - | |
2.5 | 8.8 | |
3 months ago | 9 days ago | |
TypeScript | Game Maker Language | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chatterbox
- Matrix client to get only one room
- Any embeddable , website support chat?
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Is there a Matrix client for integrating with websites as chat windows?
If chatterbox is not what you want, then https://cactus.chat/ could easily be modified to do the same
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Element (Matrix) launches Chatterbox, end-to-end encrypted embedded chat
You can host chatterbox yourself too - it’s apache licensed FOSS (https://github.com/vector-im/chatterbox).
Input
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input is a commercial-grade library and is being used in Shovel Knight: Pocket Dungeon and Samurai Gunn 2 and many other titles. It has extensive documentation to help you get started. Inputs strips away the boring repetitive task of getting controls set up perfectly and accelerates the development of your game.
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I'm new to Gamemaker, can someone tell me why the gamepads inputs are not being detected?
Do yourself a favour and check out / use Input by Juju Adams.
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Jack of Clubs pre-alpha vertical slice demo out now!
- Input: The game works seamlessly with controller or mouse and keyboard. I used JujuAdams' Input 5 to handle inputs from various controllers. Setting up key rebinding was easy and is good for accessibility. It's great for multiplayer and cross-platform, if I decide to do those later. I wish I had known about Input a long time ago.
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Help us decide
Another one I love is Input (although it's a bit of overkill for most games): https://github.com/JujuAdams/input
- Does anyone know how to make a script for double tapping?
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GMS2 looks like it's giving me completely the wrong key codes?
If you haven’t seen it yet, I’d look into Input. It’s had an amazing amount of work put into it to make it as compatible as possible with input devices, has keybindings, etc. Definitely a timesaver when it comes to player input.
- Tilting Analog Stick(The Pressure)
- Steam Deck + Controller Support in GMS2
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Keyboard check for - and = (below F keys, to the right of 9 and 0 on a UK Querty keyboard)
Turns out that this is a harder question to answer than you might expect. Input has a bunch of tools that you might find useful, but if you want the specific solution for keyboard constants that GM doesn't have natively then you'll find it here.
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How do I check for input when trying to rebind a key?
Consider checking out this comprehensive, easy to use and free input library: https://github.com/JujuAdams/Input
What are some alternatives?
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
Bulb - 2D lighting and shadows for GameMaker 2022 LTS
QField - A simplified touch optimized interface for QGIS
SNAP - Data format converters for GameMaker LTS 2022
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
JSXC - :speech_balloon: Real-time xmpp chat application with video calls, file transfer and encrypted communication.
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
matrix-recorder
SHA-and-HMAC - SHA and HMAC implementations for GameMaker Studio 2