chatterbox
SNAP
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chatterbox | SNAP | |
---|---|---|
5 | 6 | |
162 | 84 | |
3.1% | - | |
2.5 | 7.5 | |
3 months ago | 2 months ago | |
TypeScript | Game Maker Language | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chatterbox
- Matrix client to get only one room
- Any embeddable , website support chat?
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Is there a Matrix client for integrating with websites as chat windows?
If chatterbox is not what you want, then https://cactus.chat/ could easily be modified to do the same
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Element (Matrix) launches Chatterbox, end-to-end encrypted embedded chat
You can host chatterbox yourself too - it’s apache licensed FOSS (https://github.com/vector-im/chatterbox).
SNAP
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CSV delimiter not importing correctly
That parsee is out of date, use this https://github.com/JujuAdams/SNAP/blob/master/scripts/SnapBufferReadCSV/SnapBufferReadCSV.gml
- edit csv files in gamemaker
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Is this a bug, an oversight, or am I just bad at surfaces?
There's no convenient in-built way for GM to perform a "deep copy" on a set of arrays/structs (which is bonkers to me but here we are) so I made a script that'll do the job for you: https://github.com/JujuAdams/SNAP/blob/master/scripts/snap_deep_copy/snap_deep_copy.gml
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Foolproof way to write files on disk
Finally, does my JSON encoder work for your savedata? If so, it'd be useful to add this as debug output for your users so that you can see what the savedata is when the system fails (though no guarantees that my code doesn't also have issues - please use try...catch and save the crash data in the event of an exception)
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novice doubts, create a game with card game system
Use structs to save and contain all the game data. Then when you save and load convert that struct into a json using this https://github.com/JujuAdams/SNAP
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Can I import Particle Effect data from a JSON file to Gamemaker Studio 2?
You can look into using the library, SNAP to import the JSON into your game. It's super easy to use.
What are some alternatives?
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Bulb - 2D lighting and shadows for GameMaker 2022 LTS
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
Input - Comprehensive cross-platform input for GameMaker
Collage - Texture Page Builder for GameMaker
JSXC - :speech_balloon: Real-time xmpp chat application with video calls, file transfer and encrypted communication.
matrix-recorder
iota - Miniature delta time and time dilation library for GameMaker 2022 LTS