chatterbox VS steamworks.gml

Compare chatterbox vs steamworks.gml and see what are their differences.

chatterbox

Chatterbox lets you securely embed Hydrogen on any website! (by element-hq)

steamworks.gml

Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension) (by YAL-GameMaker)
Our great sponsors
  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
chatterbox steamworks.gml
5 5
162 83
3.1% -
2.5 3.1
3 months ago 9 months ago
TypeScript C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

chatterbox

Posts with mentions or reviews of chatterbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-26.

steamworks.gml

Posts with mentions or reviews of steamworks.gml. We have used some of these posts to build our list of alternatives and similar projects.
  • Multiplayer server
    1 project | /r/gamemaker | 11 Jul 2023
  • Is there any dll that does steamworks multiplayer network and works with the current gamemaker verison?
    1 project | /r/gamemaker | 11 May 2022
    Basically what the title says. I know that there is YALs dll, but it doesn't work anymore with the newer versions of gamemaker. [1] [2]
  • Tips on Steamworks setup?
    1 project | /r/gamemaker | 21 Feb 2022
    To add to that: When Yoyo releases the Steamworks extension and it is still missing some features (like networking, lobbies, matchmaking) then I recommend YellowAfterLife's Steamworks Extension and the accompanying example project.
  • Tips for making your 1st online multiplayer game
    1 project | /r/gamedev | 7 Oct 2021
    Choose your platform. I chose to use YellowAfterlife's Steamworks.gml wrapper. It locks me into the Steam platform and porting the game to another console or platform would require a ton of work. On the plus side, Steam handles a lot of the networking (inviting friends, creating lobbies, etc) for me, and it requires minimal effort from the player. You can, of course, choose a more universal approach that uses sockets and IP addresses, but that often requires the player making modifications to their router's firewall, trusting apps from unknown developers, exchanging IP addresses, etc. Steam uses UDP hole punching, so as long as you're playing with other Steam players, there's way less friction.
  • Guts 'N Goals - A soccer with weapons game releasing in just 9 days!
    1 project | /r/madewithgamemaker | 22 Aug 2021
    Thank you! The online works with YAL's marvelous steamworks extension :) (and with a lot of sweat and pain, but that's another story) https://github.com/YAL-GameMaker/steamworks.gml

What are some alternatives?

When comparing chatterbox and steamworks.gml you can also consider the following projects:

Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker

Input - Comprehensive cross-platform input for GameMaker

Bulb - 2D lighting and shadows for GameMaker 2022 LTS

Lighting-System-2D - 2D lighting system for GameMaker Studio

SNAP - Data format converters for GameMaker LTS 2022

Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language

JSXC - :speech_balloon: Real-time xmpp chat application with video calls, file transfer and encrypted communication.

pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2

matrix-recorder