cdogs-sdl
vulkan-guide
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cdogs-sdl | vulkan-guide | |
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8 | 67 | |
844 | 806 | |
- | - | |
8.8 | 9.0 | |
10 days ago | 3 days ago | |
C | SCSS | |
GNU General Public License v3.0 only | MIT License |
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cdogs-sdl
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Good gamepad games for a weak graphic card
Here are a few free games I've played on my tv: C-Dogs SDL, Sonic Robo Blast 2
- No Soap, Radio
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2D Wolfenstein 3D…
Creator site
- Release 1.3.0 · cxong/cdogs-sdl ( Classic overhead run-and-gun game )
- C-Dogs SDL - Free top-down shooter based on a DOS classic. Up to 4-player coop, Deathmatch, a custom campaign editor, as well as surprising compatibility with Wolfenstein 3D!
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Open source re-implementation projects and game clones.
C-dogs-SDL - C-Dogs
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What are some obscure video games you grew up with?
The source code for the sequel, C-Dogs, was released in 2002 and a source port was made that's still being updated. It's called C-Dogs SDL.
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How can I learn Vulkan?
Some of them do, others use assets from a game's installation (for rights). I personally picked cxong/cdogs-sdl: Classic overhead run-and-gun game (github.com), which includes all the assets already.
vulkan-guide
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NVK is now ready for prime time
I totally agree, and so do the people working on it as well as some of the volunteers who write tutorials.
There's an ongoing effort to create beginner friendly introductory material which was discussed in the recent Vulkanised conference. And an effort to make a better documentation site that's easier to browse than the specification.
On the volunteer front, there's a Vulkan 1.3 -based introductory tutorial (work in progress) over at https://vkguide.dev/
I think there should be a Vulkan tutorial that doesn't start with the boring stuff of initialization and window creation. It's stuff that you write once and forget about, and nothing particularly interesting happens in it.
Looking at my hobby project, excluding the boring stuff (which is reusable), a "hello compute" example is around 100 LOC and a "hello triangle" around 120 LOC. GLSL shader sources included.
Maybe someday I'll get around to writing a "learn Vulkan the hard way" blog post with examples.
- LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
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Struggling to Update Vertex Buffer via Staging Buffer
Also, use https://vkguide.dev/ rather than vulkan-tutorial.
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Once you're beyond the "introductory" phase, resources become more specialized based on what you'd like to learn -- there are Vulkan tutorials like https://vkguide.dev/ which will teach you the API and also give a bit more insight in how modern GPU hardware is structured, there are books like the "GPU Zen" series that do deep-dives on specific techniques, and there are tons of recorded GDC and SIGGRAPH talks on interesting new techniques. :)
- Where do I start learning graphics programming?
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Yuzu Ea 3608 is out!
Personally, I'm a hands on learner who actually wants to use this stuff in my career, so I'd recommend these tutorials: https://learnopengl.com/ https://vulkan-tutorial.com/Overview https://vkguide.dev/
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Theory on structuring graphics projects, building interfaces, and designing abstractions?
vkguide teaches some good practices regarding code/renderer structure, but I'm afraid it doesn't go as deep as you'd like. It's certainly deeper than most other tutorials, though.
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"reportedly Apple just got absolutely everything they asked for and WebGPU really looks a lot like Metal. But Metal was always reportedly the nicest of the three modern graphics APIs to use, so that's… good?"
https://vkguide.dev/ This is my favorite.
- Extension VK_KHR_swapchain not found in list of known instance extensions
- Resources to build a game engine from scratch?
What are some alternatives?
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
vk-bootstrap - Vulkan Bootstrapping Iibrary
dave-wasm - 🕹 Dangerous Dave in C/SDL using WebAssembly
raylib - A simple and easy-to-use library to enjoy videogames programming
dxx-rebirth - Descent-Rebirth and Descent II-Rebirth
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Vulkan-Guide - One stop shop for getting started with the Vulkan API
Vulkan - Examples and demos for the new Vulkan API
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
SDL - Simple Directmedia Layer
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.