WebSocket
A lightweight RFC 6455 (Web Socket) implementation for Qt5 & Qt6 (C++) (by cculianu)
Qt
Qt Base (Core, Gui, Widgets, Network, ...) (by qt)
WebSocket | Qt | |
---|---|---|
1 | 26 | |
28 | 2,278 | |
- | 1.4% | |
1.8 | 10.0 | |
over 2 years ago | 7 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
WebSocket
Posts with mentions or reviews of WebSocket.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-23.
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Is Asio the best library for networking in C++?
Yeah the WebSocket library in Qt is an abomination. I had to roll my own. Here is my WebSocket library that uses Qt properly, better than the Qt one does: https://github.com/cculianu/WebSocket
Qt
Posts with mentions or reviews of Qt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-20.
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Current Issues With The Qt Project - From The Outside Looking In
Qt mono repo : .. you could check out all submodules and simply use CMake to exactly achieve this. A mono repo also means that if I only use qtbase and declarative, I would need to have all submodules in there? - No
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Why is building a UI in Rust so hard?
For e.g. if you’re writing a framework, you need to interface with Cocoa on MacOS to draw windows, which only provides an Objective C or Swift interface. You can look at the Qt source code and see how they do it: https://github.com/qt/qtbase/tree/067b53864112c084587fa9a507eb4bde3d50a6e1/src/plugins/platforms/cocoa
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Fish (shell) porting to Rust from C++
That's because Qt 6 wholeheartedly converted to CMake for you. (At least it is better than qmake.) In order to support this Qt has this large battery of CMake files [1]. Qt is of course a clear outlier, but you can't expect the same level of support from every other library you want. My points about "anything exotic" still stand.
[1] https://github.com/qt/qtbase/tree/dev/cmake
- A question about how GUI libraries are written.
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A GTK4 Firefox with Libwaita is the next step into the right direction (Please click on the link and upvote my proposal).
What are you talking about? Qt has GTK theme support built-in: https://github.com/qt/qtbase/tree/dev/src/plugins/platformthemes/gtk3
- Ask HN: Why is there no performant remote desktop for Mac/Linux?
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What is this "Portal" which keeps sending notifications when opening the Choose a diskfile window? Is it safe to disable the notifications of it, or will I miss important notifications?
This looks like the Qt bug solved by this commit: https://github.com/qt/qtbase/commit/acaabc9108dfe75530960cf8e3ec4f3602cd82e0
- Where online can I find the Qt6 header files?
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member function definitions should have been like this
Yeah, I'm sure it's completely unheard of. Oh except that it took me all of a couple minutes to find an example of that exact thing in one of the largest, most commonly used C++ frameworks out there.
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I don't see any connect in https://github.com/qt/qtbase/blob/dev/src/corelib/tools/qsharedpointer_impl.h, and QPointer isn't a QObject (though I don't know if the latter is actually necessary for signal-slots). One (unreliable) way to test is to see if a QPointer fails to be nulled out when the QObject is blocked by a QSignalBlocker. Alternatively I'd set a data breakpoint on a QPointer and try it out. But I don't have the time right now.