ccache VS GLFW

Compare ccache vs GLFW and see what are their differences.

GLFW

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input (by glfw)
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ccache GLFW
28 78
2,178 12,244
1.6% 1.2%
9.4 9.3
6 days ago 17 days ago
C++ C
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ccache

Posts with mentions or reviews of ccache. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-10.
  • Deep Learning with “AWS Graviton2 + NVIDIA Tensor T4G” for as low as free* with CUDA 12.2
    2 projects | dev.to | 10 Sep 2023
    # Download and install ccache for faster compilation wget https://github.com/ccache/ccache/releases/download/v4.8.3/ccache-4.8.3.tar.xz tar -xf ccache-4.8.3.tar.xz pushd ccache-4.8.3 cmake . make -j $CPUS make install popd # Install NumPy, a dependency for PyTorch dnf install -y numpy # Install Python typing extensions for better type-checking sudo -u ec2-user pip3 install typing-extensions # Clone PyTorch repository and install from source git clone --recursive https://github.com/pytorch/pytorch.git pushd pytorch python3 setup.py install popd # Refresh the dynamic linker run-time bindings ldconfig # Install additional Python libraries for PyTorch sudo -u ec2-user pip3 install sympy filelock fsspec networkx
  • This isn’t the way to speed up Rust compile times
    7 projects | news.ycombinator.com | 26 Aug 2023
    > What can I use to cache with MSVC that isn't Incredibuild?

    Ccache works, but if you use the Visual Studio C++ compiler you need to configure your build to be cacheable.

    https://github.com/ccache/ccache/wiki/MS-Visual-Studio

  • Flutter or React Native
    1 project | /r/FlutterDev | 4 Jul 2023
    That ecosystem now is too young. All these things must be configured by an automatic installer. Packages and pods need to be tested before release, etc. Previous was 80 min compilation time of the Firestore package. Solved with https://ccache.dev/. But why Dart developers must know, how to install and configure object cache for C++ compilers?
  • Distcc: A fast, free distributed C/C++ compiler
    11 projects | news.ycombinator.com | 1 Jun 2023
    Related

    https://github.com/icecc/icecream - another option that does what distcc does, but aimed at a somewhat different use case.

    https://ccache.dev/ - a similar idea but provides caching of build outputs instead of distributing builds. You can use it together with distcc to achieve even better performance.

  • Debugging the QtCreator
    1 project | /r/QtFramework | 27 Apr 2023
  • How to avoid compiling whole C++ project every time using Github actions?
    1 project | /r/cpp_questions | 26 Feb 2023
  • Boring Python: Code Quality
    14 projects | news.ycombinator.com | 20 Dec 2022
    > All those big changes introduce commits that make git bisect generally slower.

    Bisection search is log2(n) so doubling the number of commits should only add one more bisection step, yes?

    > Which might be awful if you also have some C code to recompile at every step of bisecting.

    That reminds me, I've got to try out ccache (https://ccache.dev/ ) for my project. My full compile is one minute, but the three files that take longest to compiler rarely change.

  • Ccache – a fast C/C++ compiler cache
    1 project | /r/patient_hackernews | 24 Nov 2022
    1 project | /r/hackernews | 24 Nov 2022
    9 projects | news.ycombinator.com | 22 Nov 2022
    I worked with the internals of this some 16 years ago, maintaining a customized version at Zeugma Systems. Some change of mine was reworked by someone and upstreamed:

    https://github.com/ccache/ccache/commit/e8354384f67bc733bea5...

GLFW

Posts with mentions or reviews of GLFW. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-16.
  • macOS 14.4 causes JVM crashes
    2 projects | news.ycombinator.com | 16 Mar 2024
    Minecraft runs on various Javas.

    And there's a known issue with an interaction between minecraft, Java, and the video drivers that crashes out and it can be traced back all the way to here: https://github.com/glfw/glfw/issues/1997

    It's not fixed.

  • Technical Considerations for GUI Toolkits [Discussion]
    1 project | /r/compsci | 11 Dec 2023
    Window context manager - glfw, sdl
    2 projects | /r/learnprogramming | 11 Dec 2023
    Types of tools for creating a gui (and how those tools approximately work): 1. Utilize the native _graphical interface API_, and depending on the platform, they have specific layers to interface: * Wayland, X11, for Linux * [GDI](https://learn.microsoft.com/en-us/windows/win32/gdi/windows-gdi) for windows * [Quartz](https://en.wikipedia.org/wiki/Quartz\_(graphics\_layer)) for macOS Example - GTK uses [wayland](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/wayland.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) [X11](https://gitlab.gnome.org/GNOME/gtk/-/blob/main/docs/reference/gdk/x11.md) ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/x11)) GDI ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/win32)) Quartz ([source code](https://gitlab.gnome.org/GNOME/gtk/-/tree/main/gdk/macos)) [How to use wayland display server](https://bugaevc.gitbooks.io/writing-wayland-clients/content/black-square/the-wayland-client-library.html) (TODO missing "animation" section) 2. Utilize opengl _or other low level graphics api's_ with window context, use GPU to render widgets * Window context manager - [glfw](https://github.com/glfw/glfw), [sdl](https://www.libsdl.org/) * contexts and surfaces, reading input, handling events Example: ImGui, NanoVG, Nuklear, raylib Why? Mainly used for game development, but also good for gui's. _(i haven't seen any examples that uses this method that are used for developing general-use graphical user interfaces.)_
  • How to set-up GLFW 3.3.8 with C++ visual studio community 2022?
    1 project | /r/gamedev | 10 Dec 2023
  • Exploring Computer Graphics: Weekly Chronicle #1
    5 projects | dev.to | 16 Oct 2023
    GLFW: A library for window creation and managing user input.
  • New Vulkan Documentation Website
    10 projects | news.ycombinator.com | 11 Oct 2023
    Not SDL2, but GLFW has something like that under the tests/ directory:

    https://github.com/glfw/glfw/blob/master/tests/triangle-vulk...

  • LWJGL = SFML vs Allegro vs SDL vs Ogre vs ???
    2 projects | /r/opengl | 5 Jul 2023
    I'm not familiar with LWJGL, my 5 seconds on their website makes me think you might be looking for something like GLFW https://www.glfw.org/ to handle I/O and window creation/management.
  • I have spent two whole work days trying to install GLEW
    6 projects | /r/GraphicsProgramming | 3 Jul 2023
    Consider GLFW3 for windowing and GLAD for function loading. I've used this combination myself successfully. Granted, that is "two things" you need, but OTOH it'll work well.
  • OpenGL (GLFW and GLAD) not linking with cmake
    2 projects | /r/cmake | 30 May 2023
    There is a pattern to it which is usable with every GitHub repository. For example, GLFW v3.3.8 can be fetched from: https://github.com/glfw/glfw/archive/refs/tags/3.3.8.tar.gz
  • Help
    1 project | /r/cpp_questions | 24 May 2023
    That is a static or import library for glfw. You need add the path to the directory where this file is located to the "library directories", see: https://www.learncpp.com/cpp-tutorial/a2-using-libraries-with-visual-studio-2005-express/

What are some alternatives?

When comparing ccache and GLFW you can also consider the following projects:

sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.

SDL - Simple Directmedia Layer

buildcache - A build cache

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

linux-tkg - linux-tkg custom kernels

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

icecream - Distributed compiler with a central scheduler to share build load

OpenSceneGraph - OpenSceneGraph git repository

setup-gcc - GitHub action to set up GCC

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)