Incremental
break_infinity.js
Incremental | break_infinity.js | |
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1 | 4 | |
6 | 192 | |
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10.0 | 5.4 | |
over 1 year ago | 7 months ago | |
C# | TypeScript | |
MIT License | MIT License |
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Incremental
break_infinity.js
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_infinity.js
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Is there a way or data type where I can store numbers exceeding 1.7E308 (double maximum)?
For something like JavaScript, some people who need huge huge exponents are making incremental games, where numbers end up truly colossal but really fine details aren't super important. Libraries specifically for that case like https://github.com/Patashu/break_infinity.js are worth using.
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does anyone know why the bit integer limit doesnt seem to effect the numbers you can get in idle games?
Number type limits definitely are a consideration for incremental developers. Typically, a special structure is used to represent the astronomical values an incremental can require. Many libraries exist across most languages out there for this purpose. For example: https://github.com/Patashu/break_infinity.js
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Help request about JS game development
To get those BIG NUMBERS and good and easy formatting, https://github.com/Patashu/break_infinity.js/issues and https://github.com/antimatter-dimensions/notations/blob/master/README.md can both be easily added to the create-react-app project.
What are some alternatives?
UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
Brick\Math - Arbitrary-precision arithmetic library for PHP
Hibzz.Hibernator - A library used to create low performant idle applications in Unity
math - 🧮 Path to a free self-taught education in Mathematics!
soft-float-starter-pack - Software implementation of floating point numbers and operations
Evolve - An incremental game about evolving a civilization
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
tiny-bignum-c - Small portable multiple-precision unsigned integer arithmetic in C
2DFPhysics - 2D fixed-point physics for Unity (WIP).
igt-vue - A Vue project that consumes the igt-libray for developing incremental games.