cassowary-rs
nuklear
cassowary-rs | nuklear | |
---|---|---|
1 | 11 | |
323 | 13,189 | |
- | - | |
10.0 | - | |
over 4 years ago | over 4 years ago | |
Rust | C | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cassowary-rs
-
Any good video tutorials on making a OS with a GUI?
Once you have all this, you have the graphics tools to start implementing widgets like buttons, text boxes, etc. but on top of all this, you suddenly have to figure out how to support displays with different DPIs, as your GUI will otherwise be too small/too big. So you generally want to get rid of expressing values in pixels and instead move to percentages. You will also want to describe things in terms of horizontal/vertical layouts and grids. For instance, take a look at: https://github.com/dylanede/cassowary-rs
nuklear
-
SDL2 GUI Library for C?
There are SDL2 renderers for Nuklear, if you can live with the OpenGL dependency, see: https://github.com/vurtun/nuklear/tree/master/demo
-
[Cpp] Une assez grande liste de bibliothèques graphiques C ++
Nuklear
- Nuklear – A single-header ANSI C GUI library
-
is makeing Vulkan guis worth it?
You might want to try Nuklear https://github.com/vurtun/nuklear or imgui https://github.com/ocornut/imgui , both to my knowledge have a Vulkan backend
- Using IMGUI for the entire front end of a game?
-
Any good video tutorials on making a OS with a GUI?
In fact, if using a modern graphics pipeline with shaders, you will actually have to learn how to draw a single rectangle to your screen, and then use that knowledge to draw (anti-aliased) lines, rectangles, arcs, circles, ellipses, etc. too. For instance, have a look at https://www.cairographics.org/ https://github.com/vurtun/nuklear https://github.com/memononen/nanovg and https://github.com/nical/lyon. There are probably also tutorials on how to draw vectorized graphics using OpenGL, Vulkan, etc.
- In search of a simple GUI library for C/C++
-
Is there SDL2 ready to use dialogs/controls?
It looks really great. And there are examples inside demo https://github.com/vurtun/nuklear/tree/master/demo I should investigatevthat for sure. Thanks
-
Suggestion needed: node editor GUI using C
P.S.: I know Nuklear has got a node editor, but this editor is only in an early stage of development and Nuklear development has pretty much halted since Vurtun left.
-
Help understanding Nuklear code
Link for anyone who want's to browse the source.
What are some alternatives?
lyon - 2D graphics rendering on the GPU in rust using path tessellation.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui
harfbuzz - HarfBuzz text shaping engine
microui - A tiny immediate-mode UI library
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
raygui - A simple and easy-to-use immediate-mode gui library
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
NanoGUI - Minimalistic GUI library for OpenGL