cassava
defect-process
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cassava | defect-process | |
---|---|---|
5 | 19 | |
218 | 203 | |
0.0% | - | |
4.7 | 3.5 | |
7 days ago | 9 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cassava
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Genuine question: how do you all use Haskell IRL?
I use it for everything: tracking personal finance and tax data (https://hackage.haskell.org/package/hledger), small scripts to gather online information that I want to track (https://hackage.haskell.org/package/cassava), sending alerts to my mobile device, etc...there's too much to list.
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Monthly Hask Anything (November 2022)
cassava?
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Working with CSVs
I personnaly use cassava which should have everything you need (even though it can be quite obscure some times). I also know about Frames which might reduce some boiler plate at the price of a step up in complexity (disclaimer I've never use it, but it's author is a serious guy so I'm sure this package as some benefits).
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[ANN] ttc-1.0.0.0 - Textual Type Classes
I have done a lot of CSV development! I usually use the cassava library, though I have my own library as well. The cassava library uses FromRecord, FromNamedRecord, ToRecord, and ToNamedRecord type classes for parsing and rendering records, and it uses FromField and ToField type classes for parsing and rendering fields. An identifier type like the UserName example above should declare instances for FromField and ToField in order to be used in CSV files. For types that have appropriate Render and Parse instances, I implement general functions named something like parseFieldWithTTC and toFieldWithTTC, which allows me to declare instances as follows:
defect-process
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Is it possible to write games like Pac-Man in a functional language?
Totally possible. Here’s a link to a game recently released on Steam that is written in Haskell and whose source is open: https://github.com/incoherentsoftware/defect-process
I recently hacked together an asteroids clone in Haskell with SDL2 and not much else. It’s not super pretty but it works.
I’ve talked to folks who’ve been using the newer effects libraries taking advantage of the new delimited continuation primops in GHC 9.6 for their game dev. Even with very high level libraries their reporting acceptable performance.
With enough dedication I’m certain anyone could make whatever game they wanted in an FP language.
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Genuine question: how do you all use Haskell IRL?
And the full code (w/o assets) is available too https://github.com/incoherentsoftware/defect-process
- [FOR HIRE] Illustrator / Animator / UI / Background Artist.
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Why the gc?
Or as mentioned recently... a game written in Haskell, published on steam: https://incoherentsoftware.com/defect-process/docs/ https://store.steampowered.com/app/1136730/Defect_Process/
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Defect Process - Incoherent Software LLC - 2d character action game / spectacle fighter
Steam | YouTube
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Defect Process full haskell source (~62k LOC | action game on Steam)
Hi I added the full source code for Defect Process to coincide with the full game release on Steam. See the brief overview docs for a high level tour of the code design.
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Is there anyone here using Haskell for anything other than web development?
A haskell game on steam: https://store.steampowered.com/app/1136730/Defect_Process/
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The Source Code of Defect Process
Over the Christmas break I took some time to study the source code of Defect Process (https://github.com/incoherentsoftware/defect-process) to better understand industry-strength software architecture in Haskell and Game Engines. I have written a longer article about my analysis: https://www.lambdabytes.io/articles/defectprocess/
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Defect Process - 2d hack n' slash game (Steam + GitHub)
Thanks, good to hear that learning haskell has been rewarding so far! For code questions later on, feel free to open a github discussion if this reddit thread is inactive at that point.
What are some alternatives?
fuzzyset - :sheep: A fuzzy string set implementation in Haskell.
Tidal - Pattern language
llrbtree - Left-leaning red-black trees
chips - A clone of Chips Challenge in Haskell
gps2htmlReport - Generates a HTML page report detailing a GPS journey, with charts, statistics and an OpenStreetMap graphic.
fmod - dump of minimal haskell FMOD bindings, this is not a proper library
datasets - UCI Datasets for Haskell
Okasaki - Code from the book "Purely Functional Data Structures" by Chris Okasaki (both original and my own solutions to the exercises, in Haskell)
skip-list - Pure skip lists in Haskell
zazengine - Automatically exported from code.google.com/p/zazengine
pipes-csv - Streaming csv parser using cassava and pipes
quantum-chemistry