c_exceptional
sokol
c_exceptional | sokol | |
---|---|---|
3 | 38 | |
33 | 6,062 | |
- | - | |
0.0 | 9.7 | |
almost 6 years ago | 3 days ago | |
C++ | C | |
Apache License 2.0 | zlib License |
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c_exceptional
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let me see what you are capable of creating
You can find the repository, including a brief explanation on how it works and links to more a in-depth explanation at Qqwy/c_exceptional.
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Best C Marco Preprocessor Tutorial? (Book or Website)
Metaprogramming custom control structures in C is a very good resource. I used those techniques to for instance create a C99 exception library: exceptional.
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What is your own favorite C project?
I made an exception library called exceptional with very intuitive syntax and semantics. It uses some crazy preprocessor tricks behind the scenes to make this work ☺️.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
gunslinger - C99, header-only framework for games and multimedia applications
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
pns
raylib - A simple and easy-to-use library to enjoy videogames programming
Simple-Socket-Library-2 - Another Simple Socket Library, but a little more intuitive, supports non-blocking IO and SSL.
tinyrenderer - A brief computer graphics / rendering course
Neko-Application-Server-Library - A C++ library to allow a developer to easily add an HTTP server to their program.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
pacman.c - Simple Pacman clone written in C99.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
gb - gb single-file public domain libraries for C & C++
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.