butano
awesome-gbadev
butano | awesome-gbadev | |
---|---|---|
9 | 25 | |
1,020 | 938 | |
- | 5.7% | |
9.4 | 5.5 | |
8 days ago | 4 months ago | |
C++ | ||
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
butano
- Can you make a gba game in c++?
- I'm somewhat new to retro game dev and kinda need help
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
- Easyest/Best retro console to code for
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what systems have easy libraries?
If you can deal with modern C++, I'm working on an engine that allows to create (and destroy) sprites, backgrounds and even raster effects on a GBA with a single line of code: https://github.com/GValiente/butano
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AMA: Ahoy! I'm the dev behind Tremblay Island, a new homebrew release for the Gameboy Advance. I've done just about everything for the project, so I (hope) I'm prepped to answer just about any GBA homebrew question you might have. Feel free to ask me anything! Thank you!
The language I use is C++ thanks to the Butano library. However, many other devs have used languages like C, ARM assembly, or even Rust or Lisp.
- I want to make a 3d gba game using a gba game engine called butano. Does anyone know of tutorials or examples on how to do this?
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Varooom 3D
The full source code and the creative commons assets of this game will be included with Butano.
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Writing a game for the gba
Quick search found this, https://github.com/GValiente/butano , perhaps it could be of use to learn or use :)
awesome-gbadev
- Game Boy Advance Development
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We launched our game today! There's a digital and physical release. Link to the free demo in the comments.
If you are GBAdev curious, join us on the GBAdev Discord.. It's a great community of nice people of all dev levels who love the GBA.
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I asked my partner today why he thought he was able to finish our game but not any of the other games he worked on solo.
There are lots of forums online. The GBAdev Discord has a matchmaking channel to help people build teams.
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We're doing a physical release of our game.
Thank you! We've got some stuff on how we made the game in the GBAdev forum. My partner has info on the sound engine and assembler he built for the game on his site.. It's all open source. Feel free to dm me questions here or join us on the GBAdev Discord. We want to help grow the retro community so don't hesitate to reach out.
- Is there a tutorial on how to create own GBA Cartridges ?
- Ciao, sono Kenobit! Lavoro con i videogiochi da una vita (giornalista/traduttore/musicista/streamer) e sto organizzando ZONA WARPA, la festa del videogioco ribelle e itinerante. Riprendiamoci i videogiochi! AMA!
- Development Resources for Game Boy Advance
- Game Boy Advance development resources
-
How difficult is it to make a game for a gameboy advance
An amazing resource to learn about the GBA is TONC. At the start I read it many times to wrap my head around the hardware, and I still consult it often when I forget stuff. Also here you can find (probably) all the tools worth using. Make sure to join the gbadev discord too, people there are extremely helpful!
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GBA development resources
gbadev.net has a lot of resources, and their discord server has even more
What are some alternatives?
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
awesome-falsehood - 😱 Falsehoods Programmers Believe in
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
BPCore-Engine - Lua game framework for Gameboy Advance
rpp-backup - This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.
ygba - Yet another Game Boy Advance emulator
Bulletproof-Front-End-Resource-List - All the resources you will need to learn and become a professional Front-End Developer!
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
GBA-video - A bunch of tomfoolery with game boy advance roms.