Ashes
realism-effects
Ashes | realism-effects | |
---|---|---|
1 | 2 | |
324 | 1,335 | |
- | - | |
0.0 | 9.3 | |
over 1 year ago | 3 months ago | |
TypeScript | Roff | |
MIT License | MIT License |
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Ashes
realism-effects
-
How to reach realism?
Cant really recommend anything unless i can see but i always add ambient occlusion to my scenes. SSR can be cool for some reflections. If theres a bright light source like the sun, god rays and lens flare can do a lot also. This repo can be useful: https://github.com/0beqz/realism-effects
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Real-Time Global Illumination on the web - using SSGI (demo + GitHub in comments)
▶ GitHub: https://github.com/0beqz/realism-effects
What are some alternatives?
ent.hpp - A header-only library that applies various tests to sequences of bytes stored in files and reports the results of those tests. The class is useful for evaluating pseudorandom number generators for encryption and statistical sampling applications, compression algorithms, and other applications where the information density of a file is of interest.
enhance-shader-lighting - 💡 Better lighting in three.js
webgl-rock-pillars - WebGL Floating Islands demo
threejs-sandbox - Set of experiments and extensions to THREE.js.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp
engine - Engine core.
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
redcube - JS renderer based on GLTF to WebGPU or WebGL backends.
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
TheRaytracerChallenge - A web raytracer based on the book "The Ray Tracer Challenge"
three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.