Ashes VS realism-effects

Compare Ashes vs realism-effects and see what are their differences.

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Ashes realism-effects
1 2
324 1,335
- -
0.0 9.3
over 1 year ago 3 months ago
TypeScript Roff
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ashes

Posts with mentions or reviews of Ashes. We have used some of these posts to build our list of alternatives and similar projects.

realism-effects

Posts with mentions or reviews of realism-effects. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Ashes and realism-effects you can also consider the following projects:

ent.hpp - A header-only library that applies various tests to sequences of bytes stored in files and reports the results of those tests. The class is useful for evaluating pseudorandom number generators for encryption and statistical sampling applications, compression algorithms, and other applications where the information density of a file is of interest.

enhance-shader-lighting - 💡 Better lighting in three.js

webgl-rock-pillars - WebGL Floating Islands demo

threejs-sandbox - Set of experiments and extensions to THREE.js.

engine - Fast and lightweight JavaScript game engine built on WebGL and glTF

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

engine - Engine core.

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

redcube - JS renderer based on GLTF to WebGPU or WebGL backends.

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

TheRaytracerChallenge - A web raytracer based on the book "The Ray Tracer Challenge"

three-gpu-pathtracer - Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.