bspsrc
Plumber
bspsrc | Plumber | |
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30 | 12 | |
652 | 359 | |
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7.8 | 6.3 | |
about 1 month ago | 2 months ago | |
Java | Rust | |
GNU General Public License v3.0 or later | MIT License |
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bspsrc
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Questions regarding modeling maps on a different program to import into Source 2 engine
First i was using from this link of decompiled version of bm_c1a2a, but i just tried decompiling it myself using BSPSource with the VMF i/o addon and Blender 3.2 got the same results. Ive included the vmap and blend file
- Combining Maps from BSP
- So... what's the mapmaking process look like these days?
- Codename cure survival map
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BSP Server Files
You mean bspsource https://github.com/ata4/bspsrc/releases It converts bsp into vmf which you can then open in hammer
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Hey guys! I'm making a Garry's Mod server and I want to decopile a map that uses content pack. I don't know how to add the content pack to hammer and not get the "errors" and missing textures. Can anybody help me? Thanks! :D
To get the VMF you’ll have to subscribe to the addon, go to the steamapps/workshop/content/4000/ then go to the addon, find it’s code (it’s in the URL) and search for it in the 4000 directory. Then use gmad found in the BIN files of gmod to decompile the GMA. After this, you’ll have a BSP and maybe some materials/sounds/etc. Now decompile the BSP with BSPsrc and decompile the map. Now you’ll need Source Multitool Decompile the download and open up “custom config” then navigate to the button with “open vpk location” or something. Throw those materials and stuff into here, no editing required. Now go back to custom config, check the vpks and fgds you want and save it. Now open your decompiled VMF in hammer via the source multitool. You should see the textures and have access to their sounds. If you need help with anything else feel free to PM me!
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i'm stuck. how do I fix this?
Easiest way would be, download and install bspsource and use it to decompile the level in question.
- I need some help
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Gm_bigcity Map To A OBJ File
There is a tool that converts .vmf to .obj: https://github.com/Dylancyclone/VMF2OBJ To get .vmf of a map file, you need to decompile it. I recommend bspsource: https://github.com/ata4/bspsrc
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Is there a fix for this strange loading issue?
This issue occurs if you are using an obsolete version of BSPSource (older than 1.4.0 i suppose), here you can download the newer one: https://github.com/ata4/bspsrc/releases
Plumber
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Questions regarding modeling maps on a different program to import into Source 2 engine
I used this one for importing map to blender https://github.com/lasa01/io_import_vmf
- Editing VTFs
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Really been into photorealism lately, and I finally got a good car paint shader.
The map is drumroll please... de_nuke from CS:GO, u/Skibub actually noticed it, congrats ! What I used to get the map into the game, is a tool called BSPSource, and once the map extracted, I used this Blender addon. This is what has given me the less troubles compared to other addons. Of course, materials will need tweaking, and I would suggest doing the lights yourself. You might have to look up a bit of tutorials because I don't want to explain here.
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The Swinging Terrorist (OC)
I also used io_import_vmf to import the map (Overpass) into Blender and use that for lighting and reflections for the terrorist and also as a shadow catcher, so the his shadow is cast perfectly on the ground and everything matches up. This is necessary because he's actually not there in the in-game footage, only in Blender, so he would have no shadow otherwise. The map obviously isn't visible in the final video, it's just there to influence the CGI, which is just the swings and the terrorist.
- Is propper still a thing?
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Possible i could get someone to convert VMF to unity for me?
Import them to Blender first: https://github.com/lasa01/io_import_vmf and then export to Unity
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Taking models and maps from SFM and putting them into blender
The files are compiled into formats that are easy to load for the game engine, but can't be opened in modeling programs. You need Crowbar to decompile models and Blender Source Tools to import them into Blender, VTFEdit to convert textures into PNGs and io_import_vmf to import maps into Blender.
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Faking Fluids: Behind The Scenes & General Overview
2. io_import_vmf by lasa01: https://github.com/lasa01/io_import_vmf
- Hammer++ is out!
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How do I convert a .vmf into a unity model?
The map I used was mg_commandconquer_v2, its on gamebanana, https://github.com/lasa01/io_import_vmf to import the .vmf into blender and the free version of Unity. Did I do something wrong?
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Crowbar - Crowbar - GoldSource and Source Engine Modding Tool
VMF2OBJ - Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
CompilePal - A tool to assist in the compiling of source engine maps
SourceOps - A more convenient alternative to Blender Source Tools.
afx-blender-scripts - Scripts for Blender by the advancedfx.org project
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
bsp_tool - Python library for analysing .bsp files