bsp_tool
Plumber
bsp_tool | Plumber | |
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2 | 12 | |
95 | 363 | |
- | - | |
9.6 | 6.3 | |
7 days ago | 3 months ago | |
Python | Rust | |
GNU General Public License v3.0 only | MIT License |
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bsp_tool
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Custom maps
This GitHub repo: https://github.com/snake-biscuits/bsp_tool
- Weekly Discussion Thread | February 08, 2021 - February 14, 2021
Plumber
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Questions regarding modeling maps on a different program to import into Source 2 engine
I used this one for importing map to blender https://github.com/lasa01/io_import_vmf
- Editing VTFs
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Really been into photorealism lately, and I finally got a good car paint shader.
The map is drumroll please... de_nuke from CS:GO, u/Skibub actually noticed it, congrats ! What I used to get the map into the game, is a tool called BSPSource, and once the map extracted, I used this Blender addon. This is what has given me the less troubles compared to other addons. Of course, materials will need tweaking, and I would suggest doing the lights yourself. You might have to look up a bit of tutorials because I don't want to explain here.
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The Swinging Terrorist (OC)
I also used io_import_vmf to import the map (Overpass) into Blender and use that for lighting and reflections for the terrorist and also as a shadow catcher, so the his shadow is cast perfectly on the ground and everything matches up. This is necessary because he's actually not there in the in-game footage, only in Blender, so he would have no shadow otherwise. The map obviously isn't visible in the final video, it's just there to influence the CGI, which is just the swings and the terrorist.
- Is propper still a thing?
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Possible i could get someone to convert VMF to unity for me?
Import them to Blender first: https://github.com/lasa01/io_import_vmf and then export to Unity
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Taking models and maps from SFM and putting them into blender
The files are compiled into formats that are easy to load for the game engine, but can't be opened in modeling programs. You need Crowbar to decompile models and Blender Source Tools to import them into Blender, VTFEdit to convert textures into PNGs and io_import_vmf to import maps into Blender.
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Faking Fluids: Behind The Scenes & General Overview
2. io_import_vmf by lasa01: https://github.com/lasa01/io_import_vmf
- Hammer++ is out!
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How do I convert a .vmf into a unity model?
The map I used was mg_commandconquer_v2, its on gamebanana, https://github.com/lasa01/io_import_vmf to import the .vmf into blender and the free version of Unity. Did I do something wrong?
What are some alternatives?
Apex-Legends-Config-And-Tweaks - This config provides great visual and high fps with low latency [GET https://api.github.com/repos/Natram1zh/Apex-Legends-Config-And-Tweaks: 403 - Repository access blocked]
Crowbar - Crowbar - GoldSource and Source Engine Modding Tool
SourceOps - A more convenient alternative to Blender Source Tools.
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
BEE2.4 - Tool to mod Portal 2's Puzzlemaker
bspsrc - A Source engine map decompiler
doomengine.python - 2.5D Doom engine explorations in Python
source1import - Import Source game content into Source 2
afx-blender-scripts - Scripts for Blender by the advancedfx.org project
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.