bsp_tool
Titanfall2
bsp_tool | Titanfall2 | |
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2 | 8 | |
96 | 58 | |
- | - | |
9.6 | 0.0 | |
10 days ago | almost 2 years ago | |
Python | Python | |
GNU General Public License v3.0 only | - |
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bsp_tool
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Custom maps
This GitHub repo: https://github.com/snake-biscuits/bsp_tool
- Weekly Discussion Thread | February 08, 2021 - February 14, 2021
Titanfall2
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coldjyn says he and other analysts have found gamebreaking info in the past (and informed Respawn)
There you go: https://github.com/Wanty5883/Titanfall2/blob/master/tools/Titanfall_VPKTool3.4_Portable.zip
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Datamining and ALGS legality
The thing is not about the actual picture being public knowledge, but that it's very easy to get that data by simply opening the local files with the Titanfall VPKTool
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To The Beacon (Made in Blender)
You can use tools like the Titanfall VPK tool but it can be difficult to find what you need so I downloaded them from here. Not every model can be found there but there is a few. They are also very nicely rigged.
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New hipfire stats + effect of laser sights (document linked in thread)
Active game files. I used this tool to extract the game scripts as soon as the patch released. Anyone can do this
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Trying to bake textures for models i exported out of Titanfall 2
I recently exported some models out of titanfall 2 and got them into blender along with textures and animations. I am now trying to get those models into unity which I have managed to do but without the textures. So I tried to bake the textures on the character and import them into unity but when I bake them the final result is just completely black (shown in image below). I did UV unwrap the model before baking it. I am thinking this issue might be because I am using a special shader to be able to work with the titanfall characters materials, the shader is this one: https://github.com/Wanty5883/Titanfall2/blob/master/tools/SG_Shader.blend (this is a github link)
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Titanfall 2 VPK tool functional on linux?
https://github.com/Wanty5883/Titanfall2/blob/master/tools/Titanfall_VPKTool3.4_Portable.zip is the tool that has to be used to open up Titanfall 2 its VPKs to mod them, however, booting this tool using proton or wine just results in the IL_0017 error, or an executable not found error, and doing it via mono results in either again the IL_0017 error or some other vague error, preventing me from booting the tool and thus preventing me from editing the VPKs needed to enable some stuff. Has anyone been able to boot this tool in the past?
- VPK modding
What are some alternatives?
Apex-Legends-Config-And-Tweaks - This config provides great visual and high fps with low latency [GET https://api.github.com/repos/Natram1zh/Apex-Legends-Config-And-Tweaks: 403 - Repository access blocked]
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
SourceOps - A more convenient alternative to Blender Source Tools.
HarmonyVPKTool - An all new Titanfall VPK unpacker. Over 2x faster than the most popular alternative!
BEE2.4 - Tool to mod Portal 2's Puzzlemaker
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
doomengine.python - 2.5D Doom engine explorations in Python
source1import - Import Source game content into Source 2