break_infinity.js
break_eternity.js
break_infinity.js | break_eternity.js | |
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4 | 6 | |
190 | 116 | |
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5.4 | 5.8 | |
7 months ago | 26 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
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break_infinity.js
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_infinity.js
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Is there a way or data type where I can store numbers exceeding 1.7E308 (double maximum)?
For something like JavaScript, some people who need huge huge exponents are making incremental games, where numbers end up truly colossal but really fine details aren't super important. Libraries specifically for that case like https://github.com/Patashu/break_infinity.js are worth using.
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does anyone know why the bit integer limit doesnt seem to effect the numbers you can get in idle games?
Number type limits definitely are a consideration for incremental developers. Typically, a special structure is used to represent the astronomical values an incremental can require. Many libraries exist across most languages out there for this purpose. For example: https://github.com/Patashu/break_infinity.js
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Help request about JS game development
To get those BIG NUMBERS and good and easy formatting, https://github.com/Patashu/break_infinity.js/issues and https://github.com/antimatter-dimensions/notations/blob/master/README.md can both be easily added to the create-react-app project.
break_eternity.js
- What is the biggest number in this game
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_eternity.js
- What engine is really easy to use and free for an incremental game? RPGMaker is really easy but not really suitable. Is there anything else that is easy and free?
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Hey! I am making small Unity open source library for big number!
That said, if you're looking for even bigger numbers, you could try potting break_eternity.js to c#, which would give you numbers so high you can't even describe them in terms of the exponent. Each number takes 3 floats worth of space, but can have numbers so high you would need e308 "e"s to show the limit.
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How are these games computing non-integer tetration?
You can have a look at tetration implementation in break_eternity.js by Patashu.
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What's wrong with this site top rated games?
Looks like that's well within the range of break_eternity.js, but probably neither break_infinity.js nor logarithmica_numerus used by Aarex, and beyond break_break_infinity.js as well.
What are some alternatives?
Brick\Math - Arbitrary-precision arithmetic library for PHP
BigFloat - Fixed-accurate big number in C#, Made for incremental game. WOW SO BIG NUMBER
math - 🧮 Path to a free self-taught education in Mathematics!
eslint-plugin-big-number-rules - Enforce (or automatically fix) finance-safe calculations using BigNumber or similar libraries.
Evolve - An incremental game about evolving a civilization
rs-clicker - A clicker game for Runescape nostalgia
tiny-bignum-c - Small portable multiple-precision unsigned integer arithmetic in C
BreakInfinity.cs - Double replacement for numbers that go over 1e308
Incremental - Incremental Deterministic Decimal Number Type in C#
igt-vue - A Vue project that consumes the igt-libray for developing incremental games.
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