break_eternity.js
A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games. (by Patashu)
BreakInfinity.cs
Double replacement for numbers that go over 1e308 (by Razenpok)
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break_eternity.js | BreakInfinity.cs | |
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6 | 7 | |
116 | 194 | |
- | - | |
5.8 | 0.0 | |
27 days ago | over 1 year ago | |
JavaScript | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
break_eternity.js
Posts with mentions or reviews of break_eternity.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-02.
- What is the biggest number in this game
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_eternity.js
- What engine is really easy to use and free for an incremental game? RPGMaker is really easy but not really suitable. Is there anything else that is easy and free?
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Hey! I am making small Unity open source library for big number!
That said, if you're looking for even bigger numbers, you could try potting break_eternity.js to c#, which would give you numbers so high you can't even describe them in terms of the exponent. Each number takes 3 floats worth of space, but can have numbers so high you would need e308 "e"s to show the limit.
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How are these games computing non-integer tetration?
You can have a look at tetration implementation in break_eternity.js by Patashu.
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What's wrong with this site top rated games?
Looks like that's well within the range of break_eternity.js, but probably neither break_infinity.js nor logarithmica_numerus used by Aarex, and beyond break_break_infinity.js as well.
BreakInfinity.cs
Posts with mentions or reviews of BreakInfinity.cs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-16.
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How to Calculate Large Numbers With Power Calculations
Use a 'big number' library. Here is the C# port of 'BreakInfinity': https://github.com/Razenpok/BreakInfinity.cs
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My counter is overloading and going negative, how would I fix this? My game is planned to have numbers up to the septillions so this is an issue
Suprised no one mentioned BigDouble https://github.com/Razenpok/BreakInfinity.cs - been using it for a while
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I've made a C# port of break_eternity.js
Personally I would like to see BreakEternity follow the same format as the BreakInfinity C# port found here: https://github.com/Razenpok/BreakInfinity.cs
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Cone Clicker Beta is finally out after a year!
I think this might be a decent sized amount of feedback but I'll start with UI stuff there is major clipping problems in the achievements screen concerning the scroll rect mask so that's probably a scaling problem, and another thing the cone rain particles show up on this menu instead of being hidden. A lot of the button hitboxes either just have died or are really messed up for example clicking on the contract button doesn't work but clicking to the top right does. Same for the turn in contracts button which just doesn't appear to work at all which has basically stopped me from playing more for now. Another thing if you aren't using BreakInfinity.cs I would recommend this as it allows for numbers up to 1e9e15 unlike a regular double (1e308) and I think lastly for now work on scientific notation or some kind of notation if you choose to switch to using breakinfinity I have some public scripts for different notations in unity.
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Hey! I am making small Unity open source library for big number!
An alternative is break_infinity.cs which supports numbers up to 1e9e15 (that is, a number with 9 quadrillion digits in it), which just 2 floats worth of storage - that is way higher than this library can practically reach, and all it's math operations won't slow down with higher numbers. It also supports more math operations.
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Fun with Units of Measure
BigDoubles, which are necessary, when converting f.e. between the mass of our sun and gram, are taken from Razenpok - Break Infinity and modified slightly.
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What's the go-to engine for 2D multi platform mobile game development these days?
Unity also can use the BreakInfinity.cs port of the javascript library which was made by idle game devs.
What are some alternatives?
When comparing break_eternity.js and BreakInfinity.cs you can also consider the following projects:
BigFloat - Fixed-accurate big number in C#, Made for incremental game. WOW SO BIG NUMBER
eslint-plugin-big-number-rules - Enforce (or automatically fix) finance-safe calculations using BigNumber or similar libraries.
break_eternity.cs - W.I.P. port of break_eternity.js
rs-clicker - A clicker game for Runescape nostalgia
BreakEternity.cs - A very bad C# port of break_eternity.js
Incremental - Incremental Deterministic Decimal Number Type in C#
UnitsOfMeasure - Units of Measure for C#
AutoTrimps - AutoTrimps - Zek
break_eternity.js vs BigFloat
BreakInfinity.cs vs BigFloat
break_eternity.js vs eslint-plugin-big-number-rules
BreakInfinity.cs vs break_eternity.cs
break_eternity.js vs rs-clicker
BreakInfinity.cs vs BreakEternity.cs
break_eternity.js vs Incremental
BreakInfinity.cs vs UnitsOfMeasure
break_eternity.js vs AutoTrimps