break_eternity.js
Incremental
break_eternity.js | Incremental | |
---|---|---|
6 | 1 | |
116 | 6 | |
- | - | |
5.8 | 10.0 | |
27 days ago | over 1 year ago | |
JavaScript | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
break_eternity.js
- What is the biggest number in this game
-
ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_eternity.js
- What engine is really easy to use and free for an incremental game? RPGMaker is really easy but not really suitable. Is there anything else that is easy and free?
-
Hey! I am making small Unity open source library for big number!
That said, if you're looking for even bigger numbers, you could try potting break_eternity.js to c#, which would give you numbers so high you can't even describe them in terms of the exponent. Each number takes 3 floats worth of space, but can have numbers so high you would need e308 "e"s to show the limit.
-
How are these games computing non-integer tetration?
You can have a look at tetration implementation in break_eternity.js by Patashu.
-
What's wrong with this site top rated games?
Looks like that's well within the range of break_eternity.js, but probably neither break_infinity.js nor logarithmica_numerus used by Aarex, and beyond break_break_infinity.js as well.
Incremental
What are some alternatives?
BigFloat - Fixed-accurate big number in C#, Made for incremental game. WOW SO BIG NUMBER
UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
eslint-plugin-big-number-rules - Enforce (or automatically fix) finance-safe calculations using BigNumber or similar libraries.
Hibzz.Hibernator - A library used to create low performant idle applications in Unity
rs-clicker - A clicker game for Runescape nostalgia
soft-float-starter-pack - Software implementation of floating point numbers and operations
BreakInfinity.cs - Double replacement for numbers that go over 1e308
break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.
AutoTrimps - AutoTrimps - Zek
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
2DFPhysics - 2D fixed-point physics for Unity (WIP).