break_eternity.js VS Incremental

Compare break_eternity.js vs Incremental and see what are their differences.

break_eternity.js

A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games. (by Patashu)
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break_eternity.js Incremental
6 1
116 6
- -
5.8 10.0
27 days ago over 1 year ago
JavaScript C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

break_eternity.js

Posts with mentions or reviews of break_eternity.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-02.

Incremental

Posts with mentions or reviews of Incremental. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing break_eternity.js and Incremental you can also consider the following projects:

BigFloat - Fixed-accurate big number in C#, Made for incremental game. WOW SO BIG NUMBER

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

eslint-plugin-big-number-rules - Enforce (or automatically fix) finance-safe calculations using BigNumber or similar libraries.

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

rs-clicker - A clicker game for Runescape nostalgia

soft-float-starter-pack - Software implementation of floating point numbers and operations

BreakInfinity.cs - Double replacement for numbers that go over 1e308

break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.

AutoTrimps - AutoTrimps - Zek

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

2DFPhysics - 2D fixed-point physics for Unity (WIP).