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BreakInfinity.cs Alternatives
Similar projects and alternatives to BreakInfinity.cs
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break_eternity.js
A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games.
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SaaSHub
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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better BreakInfinity.cs alternative or higher similarity.
BreakInfinity.cs reviews and mentions
Posts with mentions or reviews of BreakInfinity.cs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-16.
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How to Calculate Large Numbers With Power Calculations
Use a 'big number' library. Here is the C# port of 'BreakInfinity': https://github.com/Razenpok/BreakInfinity.cs
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My counter is overloading and going negative, how would I fix this? My game is planned to have numbers up to the septillions so this is an issue
Suprised no one mentioned BigDouble https://github.com/Razenpok/BreakInfinity.cs - been using it for a while
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I've made a C# port of break_eternity.js
Personally I would like to see BreakEternity follow the same format as the BreakInfinity C# port found here: https://github.com/Razenpok/BreakInfinity.cs
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Cone Clicker Beta is finally out after a year!
I think this might be a decent sized amount of feedback but I'll start with UI stuff there is major clipping problems in the achievements screen concerning the scroll rect mask so that's probably a scaling problem, and another thing the cone rain particles show up on this menu instead of being hidden. A lot of the button hitboxes either just have died or are really messed up for example clicking on the contract button doesn't work but clicking to the top right does. Same for the turn in contracts button which just doesn't appear to work at all which has basically stopped me from playing more for now. Another thing if you aren't using BreakInfinity.cs I would recommend this as it allows for numbers up to 1e9e15 unlike a regular double (1e308) and I think lastly for now work on scientific notation or some kind of notation if you choose to switch to using breakinfinity I have some public scripts for different notations in unity.
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Hey! I am making small Unity open source library for big number!
An alternative is break_infinity.cs which supports numbers up to 1e9e15 (that is, a number with 9 quadrillion digits in it), which just 2 floats worth of storage - that is way higher than this library can practically reach, and all it's math operations won't slow down with higher numbers. It also supports more math operations.
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Fun with Units of Measure
BigDoubles, which are necessary, when converting f.e. between the mass of our sun and gram, are taken from Razenpok - Break Infinity and modified slightly.
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What's the go-to engine for 2D multi platform mobile game development these days?
Unity also can use the BreakInfinity.cs port of the javascript library which was made by idle game devs.
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Stats
Basic BreakInfinity.cs repo stats
7
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0.0
over 1 year ago
Razenpok/BreakInfinity.cs is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of BreakInfinity.cs is C#.
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