break_eternity.js
A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games. (by Patashu)
break_infinity.js
A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy. (by Patashu)
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break_eternity.js | break_infinity.js | |
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6 | 4 | |
116 | 190 | |
- | - | |
5.8 | 5.4 | |
about 1 month ago | 7 months ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
break_eternity.js
Posts with mentions or reviews of break_eternity.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-02.
- What is the biggest number in this game
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ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_eternity.js
- What engine is really easy to use and free for an incremental game? RPGMaker is really easy but not really suitable. Is there anything else that is easy and free?
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Hey! I am making small Unity open source library for big number!
That said, if you're looking for even bigger numbers, you could try potting break_eternity.js to c#, which would give you numbers so high you can't even describe them in terms of the exponent. Each number takes 3 floats worth of space, but can have numbers so high you would need e308 "e"s to show the limit.
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How are these games computing non-integer tetration?
You can have a look at tetration implementation in break_eternity.js by Patashu.
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What's wrong with this site top rated games?
Looks like that's well within the range of break_eternity.js, but probably neither break_infinity.js nor logarithmica_numerus used by Aarex, and beyond break_break_infinity.js as well.
break_infinity.js
Posts with mentions or reviews of break_infinity.js.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-02.
-
ELI5 How do Big Number libraries/calculations work?
For more details, see https://github.com/Patashu/break_infinity.js
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Is there a way or data type where I can store numbers exceeding 1.7E308 (double maximum)?
For something like JavaScript, some people who need huge huge exponents are making incremental games, where numbers end up truly colossal but really fine details aren't super important. Libraries specifically for that case like https://github.com/Patashu/break_infinity.js are worth using.
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does anyone know why the bit integer limit doesnt seem to effect the numbers you can get in idle games?
Number type limits definitely are a consideration for incremental developers. Typically, a special structure is used to represent the astronomical values an incremental can require. Many libraries exist across most languages out there for this purpose. For example: https://github.com/Patashu/break_infinity.js
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Help request about JS game development
To get those BIG NUMBERS and good and easy formatting, https://github.com/Patashu/break_infinity.js/issues and https://github.com/antimatter-dimensions/notations/blob/master/README.md can both be easily added to the create-react-app project.
What are some alternatives?
When comparing break_eternity.js and break_infinity.js you can also consider the following projects:
BigFloat - Fixed-accurate big number in C#, Made for incremental game. WOW SO BIG NUMBER
Brick\Math - Arbitrary-precision arithmetic library for PHP
eslint-plugin-big-number-rules - Enforce (or automatically fix) finance-safe calculations using BigNumber or similar libraries.
math - 🧮 Path to a free self-taught education in Mathematics!
rs-clicker - A clicker game for Runescape nostalgia
Evolve - An incremental game about evolving a civilization
BreakInfinity.cs - Double replacement for numbers that go over 1e308
tiny-bignum-c - Small portable multiple-precision unsigned integer arithmetic in C