botw
Sonic-1-2-2013-Decompilation
botw | Sonic-1-2-2013-Decompilation | |
---|---|---|
13 | 56 | |
1,437 | 901 | |
1.5% | - | |
6.3 | 7.8 | |
8 days ago | 19 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
-
Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
-
PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
-
backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
-
Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
-
Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
Sonic-1-2-2013-Decompilation
-
PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Sonic the Hedgehog (2013) and Sonic the Hedgehog 2 (2013) Decompilation: https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation
-
Yes, you can have good games on your mobile - and there is some lists
Sonic 1 & 2: Here Sonic CD: Here
-
How to play the sonic 1 & 2 Decompilation on Steam Deck
win_x64.zip
- How to compile sonic 1-2 decompilation on Leap?
-
Sideloaded Flatpaks Break Discover App
I recently compiled the Sonic 1, 2 and CD decompilations as flatpaks to install on the Steam Deck (the standalone Linux builds don't work due to dependencies). They install and run successfully, but Discover stops working properly upon doing so. Upon starting up Discover, the following error appears at the bottom:
-
Any fixes towards this error? Was trying to run the Sonic CD 2011 decompilation. After figuring out how to run 1/2, I figured it'd be the same for CD.
I compiled the code for you. It's straight from https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation and https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation. You can download it here. These directly replace the .exe files you've been using up until now.
- Sonic Origins fan-made mod halted with three words: “Screw this game”
-
How do you play the sonic 1 and 2 decomp on linux?
git clone --recursive https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation.git
- What's the best way to play sonic cd?
- Would anyone be kind enough to compile a Linux version of the Sonic Decompilation?
What are some alternatives?
oot - Decompilation of The Legend of Zelda: Ocarina of Time
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
ghidra - Ghidra is a software reverse engineering (SRE) framework
Sonic-1-2-2013-Decompilation - Sonic 1/2 (2013) Decompilation
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
devilution - Diablo devolved - magic behind the 1996 computer game
urde - A native reimplementation of the Metroid Prime engine
UnrealTournamentPatches
JustDecompile Engine - The decompilation engine of JustDecompile
WSAGAScript - Scripts to install Google Apps into a WSA image. Plus optional root
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
nagi - New Adventure Game Interpreter