botw
OpenDUNE
botw | OpenDUNE | |
---|---|---|
13 | 11 | |
1,437 | 1,571 | |
1.5% | 0.8% | |
6.3 | 5.9 | |
8 days ago | about 1 month ago | |
C++ | C | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
OpenDUNE
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The Making of Dune II
While this is down, check out https://github.com/OpenDUNE/OpenDUNE which is (I think) and early example of a complete decompilation / recreation.
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Dune 2: https://github.com/OpenDUNE/OpenDUNE
- The Making of Dune II: The birth of the real-time strategy game
- Dune: Spice Wars is out in Early Access, works on Linux and Steam Deck
- Dune: Spice Wars - Announcement Trailer
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[PC-RTS] EMPEROR: Battle for Dune - Complete download/installation guide for modern systems
Try OpenDune first: https://github.com/OpenDUNE/OpenDUNE it is free but needs Dune 2 data files.
- OpenDUNE a free and open source rewrite of DUNE 2 for several systems
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Open source re-implementation projects and game clones.
OpenDune - Dune II
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do you remember 'dune 2000'?
https://github.com/OpenDUNE/OpenDUNE or http://dunelegacy.sourceforge.net/website/ or http://dunedynasty.sourceforge.net/
- DUNE Will be "One of the Most Beautiful Films That People Have Ever Seen," Says Dave Bautista - “I think that people who are just diehard fans of Dune, of the novels, they’re going to be blown away.”
What are some alternatives?
oot - Decompilation of The Legend of Zelda: Ocarina of Time
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ghidra - Ghidra is a software reverse engineering (SRE) framework
dxx-rebirth - Descent-Rebirth and Descent II-Rebirth
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
vkQuake - Vulkan Quake port based on QuakeSpasm
urde - A native reimplementation of the Metroid Prime engine
dune2themaker4j - Dune 2 The Maker - Java version
JustDecompile Engine - The decompilation engine of JustDecompile
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
SanAndreasUnity - Open source reimplementation of GTA San Andreas game engine in Unity