botw
Mario-Kart-64-HD
botw | Mario-Kart-64-HD | |
---|---|---|
13 | 9 | |
1,437 | 497 | |
1.5% | - | |
6.3 | 0.0 | |
8 days ago | 7 months ago | |
C++ | ||
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botw
- The Legend of Zelda: Breath of the Wild Decompilation Project
- The Legend of Zelda Breath of The Wild PC Port
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Is it possible that someone may port the games on his own and will upload them like unofficial ports someday or do you think apple will step in?
I beg to differ, there is currently a project to decompile Breath the Wild. The goal of this project is for understanding the game’s mechanics, not to create an executable file, but if someone really wanted to and didn’t care about the legal ramifications they absolutely could reverse engineer the source code of a game
- In-Progress Clean-Room Implementation of the Legend of Zelda: Breath of the Wild
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
There is a decomp of Breath of the Wild but the dev says is not for playing is just to understanding the game code and how it was made https://botw.link/
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backporting TotK to Wii U hardware
I've been inspired by the BotW disassembly (see https://github.com/zeldaret/botw) as well as the success in backporting Sonic Mania to the Wii U (https://github.com/Clownacy/Sonic-Mania-Decompilation-Wii-U). So clearly this is something that's doable. The only minor complication is that this will require soldering a bit more RAM into the Wii U, I already did this myself when I made a portable Wii U a few years ago; should be no problem for anyone with even a modest background in EE. You would of course also need a soft-modded Wii U and external HDD to run the game; there are plenty of tutorials on how to do this.
- BOTW code
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Code oversight causes Star Fragments not to spawn 1.67% of the time
I was browsing the BOTW decompilation project here to better understand how Star Fragments spawn. I've noticed when I'm waiting for Star Fragments on top of Dueling Peaks, for example, occasionally one doesn't spawn when it "should".
- Decompilation of the Legend of Zelda: Breath of the Wild
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Is anyone working on a The Legend of Zelda Ocarina of Time PORT now that it has been completely decompiled??
I think they are working on that. Unless I'm misunderstanding this page
Mario-Kart-64-HD
- Mario Kart 64 HD
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
Texture Pack HD For Mario Kart 64: https://github.com/AndratVA/Mario-Kart-64-HD
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Made a quick video on Mario Kart 64 HD and how to play it.
Don't waste your time watching the video, just follow the installation instructions on the github repo.
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Can't get Mario Kart 64 HD to run
Emulator mupen64plus-GLideN64-highres: Copied MARIOKART64 folder of https://github.com/AndratVA/Mario-Kart-64-HD to \\retropie\configs\n64\mupen64plus\hires_textureThe game starts fine. Everything was compressed to MARIOKART64_HIRESTEXTURES.htc in cache folder. Since this, the game loads about 1.6G at the beginning from said htc file. But when the race starts, I see the little prestart animation where all karts drive to their spots and then the game crashes. I found an error message in the log file:
- How to install Mario Kart 64 HD on Emudeck?
- Trying to run Mario Kart 64 HD on Project64
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I haven't installed a single game from my steam library yet, working on mame next!
Mario Kart 64 HD is a fanmade texture pack that can be loaded in emulators like Mupen64Plus, OP is using Rosalie's Mupen GUI in particular
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Mario Kart 64 texture mods turn off during gameplay
Try this https://github.com/AndratVA/Mario-Kart-64-HD
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Mario Kart 64 HD Texture Pack (With HD Driver Sprites) Showcase
Github page for the pack
What are some alternatives?
oot - Decompilation of The Legend of Zelda: Ocarina of Time
PlayStation-Home-Master-Archive - This archive is based on A snapshot of data from PlayStation Home on 04-01-2015. This archive is a mirror of JohnDrinkWater's repo in an extracted format and will be updated whenever the Destination Home Team obtains Cache Donations. Additionally, this archive will also preserve any PlayStation Home websites.
ghidra - Ghidra is a software reverse engineering (SRE) framework
zelda3
JoyCon-Driver - A vJoy feeder for the Nintendo Switch JoyCons and Pro Controller
Sonic CD Decomp Android - A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
urde - A native reimplementation of the Metroid Prime engine
tango - Play Mega Man Battle Network online with rollback netcode!
JustDecompile Engine - The decompilation engine of JustDecompile
BetterMajorasMaskInstaller - MM HD Installer
botw - Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features