botnet VS proposals

Compare botnet vs proposals and see what are their differences.

botnet

Multiplayer programming game using Rust and WebAssembly (by JMS55)

proposals

Tracking WebAssembly proposals (by WebAssembly)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
botnet proposals
5 43
69 942
- 1.0%
0.0 6.1
about 1 year ago 11 days ago
Rust
GNU Affero General Public License v3.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

botnet

Posts with mentions or reviews of botnet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-01.
  • Out of the loop: WASM for non-web projects
    8 projects | /r/rust | 1 Jan 2023
    I was/am working on a project (https://github.com/JMS55/botnet), where users upload scripts compiled to WASM to control entities on a game server, so that they can write custom behavior.
  • Sandboxing DLL Code
    2 projects | /r/rust | 10 Sep 2022
    Never heard of extism before, but second using WASM for plugins/scripting/extensions. I'm using it for botnet(1). Each player uploads a WASM program to control their bots. Both the server and the bot SDK are written in Rust, and can share some code.
  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    4. Speed

    I'm hoping to write my thesis for my master's degree on this topic this year. I'm also in the process of writing a game like screeps, where users provide a WASM script to control units for an RTS-style game (without combat though) https://github.com/JMS55/botnet.

    It's amazing how simple it is to constrain memory usage, runtime duration, and secure exported functions to a WASM VM. Performance is also great - currently about ~6 microseconds per tick per unit, up to ~200 microseconds when doing expensive pathfinding. All that, while letting you program your units in Rust - the same language as the server is written in, while being able to share code with the server, and not having to use something more script-y like lua.

  • easy to use Plugin API in rust?
    6 projects | /r/rust | 2 Jul 2022
    The boilerplate sucks, but it works well when you don't need a ton of different functions. I use wasm as a scripting language for running isolated untrusted scripts in a game I'm developing, and it works really well https://github.com/JMS55/botnet.
  • Ask HN: Who needs help with side projects?
    10 projects | news.ycombinator.com | 1 Jul 2022
    I'm working on a Screeps-like game using WebAssembly. You compile a script to WebAssembly, and for each robot you control on the server, it runs the script in an isolated environment to choose an action for that robot. The goal is to write a program to coordinate your robots to gather resources and expand your control of the server.

    Here's an example bot script: https://github.com/JMS55/botnet/blob/master/example_bot/src/...

    The basic infrastructure of the project is more or less in place, besides a visual replay viewer which I'm working on right now. What's needed is a bunch of work in designing game mechanics and APIs. I don't actually have any plans beyond bots running around and harvesting randomly generated resources at the moment. Feel free to open a discussion on the github page if you're interested in Rust, WebAssembly, and video games.

    https://github.com/JMS55/botnet

proposals

Posts with mentions or reviews of proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-18.
  • WASM Instructions
    13 projects | news.ycombinator.com | 18 Feb 2024
    Block only. There’s a tail call proposal[1] that’s in phase 4 (nearly standardized).

    [1]: https://github.com/WebAssembly/proposals

  • Extism Makes WebAssembly Easy
    13 projects | news.ycombinator.com | 4 Oct 2023
    While it'd be a nice addition, I wouldn't expect it any time soon.

    It's currently still a stage 1 proposal, while we've been waiting for years for other proposals to be merged. The last time a proposal was actually finished was over 2 years ago.

    https://github.com/WebAssembly/proposals

    https://github.com/WebAssembly/proposals/blob/main/finished-...

  • Show HN: Unity like game editor running in pure WASM
    9 projects | news.ycombinator.com | 26 Sep 2023
    Do you know anything about any WASM developments that will enable pure WASM interaction with browser's Web-APIs at no or at a low cost without the JS layer? I'm looking at https://github.com/WebAssembly/proposals and it's very confusing. There are type imports, almost complete GC proposal(which apparently only for GCd languages, but not for anything browser<->wasm), the component model(which looks and sounds as something not for the browser use case), JS String Builtins (which will provide faster JS strings, but not DOM) and ECMAScript module integration (which will turn WASM modules into ES modules, but Web-APIs aren't ES modules so no luck). Sometimes I read contributor interactions and it looks as if providing such functionality isn't their priority or even in their plans, and WASI + component model for cloud and similar use cases are more important.
  • Haskell WebAssembly in the Browser
    3 projects | news.ycombinator.com | 21 Sep 2023
    It's already in Phase 4, so close: https://github.com/WebAssembly/proposals#phase-4---standardi...
  • WASM typed function references and GC are in standardization
    1 project | news.ycombinator.com | 14 Sep 2023
  • WASI Support in Go
    7 projects | news.ycombinator.com | 13 Sep 2023
    Threads are Phase 3

    https://github.com/WebAssembly/proposals

    You can also check out:

    https://webassembly.org/roadmap/

    And for Go, the proposal project on Github has many interesting conversations from the devs.

    And as a reminder to anyone interested in using Go WASM, it’s experimental and does not come with the same compatibility promise as Go itself:

    https://github.com/golang/go/wiki/WebAssembly

  • Learn WebAssembly by writing small programs
    7 projects | news.ycombinator.com | 5 Sep 2023
    GC proposal is from 2018: https://github.com/WebAssembly/proposals/issues/16 and there’s code: https://github.com/WebAssembly/gc/blob/master/proposals/gc/O...

    Seems like an awefully long time for progress to be made, given all the possibilities it would unlock.

  • Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration
    5 projects | news.ycombinator.com | 31 May 2023
    The proposal was recently bumped to stage 4 (the penultimate stage) with at least a couple of runtimes working on implementing (besides v8, which has supported it for quite awhile now)

    https://github.com/WebAssembly/proposals

  • How do Rust WebAssembly apps free unused memory?
    5 projects | /r/rust | 26 Feb 2023
    But basically it boils down to the memory control proposal, which can be found here and is not very far along; Webassembly proposals lists it in stage one.
  • New video! 2022 in Programming Languages
    8 projects | /r/contextfree | 28 Jan 2023
    Here's the full tab list: - https://tjpalmer.github.io/languish/ - https://blog.python.org/2022/10/python-3110-is-now-available.html - https://devblogs.microsoft.com/python/python-311-faster-cpython-team/ - https://github.com/tc39/proposals/blob/main/finished-proposals.md - https://devblogs.microsoft.com/typescript/ten-years-of-typescript/ - https://devblogs.microsoft.com/typescript/announcing-typescript-4-6/#cfa-destructured-discriminated-unions - https://devblogs.microsoft.com/typescript/announcing-typescript-4-9/#the-satisfies-operator - https://devblogs.microsoft.com/typescript/announcing-typescript-4-7/#go-to-source-definition - https://devblogs.microsoft.com/typescript/announcing-typescript-4-8/#build-watch-incremental-improvements - https://openjdk.org/projects/jdk/18/ - https://openjdk.org/projects/jdk/19/ - https://blog.jetbrains.com/clion/2022/07/july-2022-iso-cpp/ - https://en.wikipedia.org/wiki/C%2B%2B23 - https://en.cppreference.com/w/cpp/23 - https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p2128r6.pdf - https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/ - https://devblogs.microsoft.com/dotnet/welcome-to-csharp-11/ - https://devblogs.microsoft.com/dotnet/announcing-fsharp-7/ - https://learn.microsoft.com/en-us/dotnet/core/deploying/native-aot/ - https://go.dev/blog/go1.19 - https://go.dev/blog/go1.18 - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu#n3017---embed - https://thephd.dev/c23-is-coming-here-is-what-is-on-the-menu#n3006--n3007---type-inference-for-object-definitions - https://www.php.net/archive/2022.php#2022-12-08-1 - https://wiki.php.net/rfc/dnf_types - https://blog.rust-lang.org/ - https://blog.rust-lang.org/2022/01/13/Rust-1.58.0.html#captured-identifiers-in-format-strings - https://blog.rust-lang.org/2022/02/24/Rust-1.59.0.html#inline-assembly - https://blog.rust-lang.org/2022/05/19/Rust-1.61.0.html#more-capabilities-for-const-fn - https://blog.rust-lang.org/2022/08/11/Rust-1.63.0.html#scoped-threads - https://blog.rust-lang.org/2022/11/03/Rust-1.65.0.html#generic-associated-types-gats - https://blog.jetbrains.com/kotlin/2022/06/kotlin-1-7-0-released/ - https://stat.ethz.ch/pipermail/r-announce/2022/000683.html - https://dart.dev/guides/whats-new - https://medium.com/dartlang/dart-2-18-f4b3101f146c - https://medium.com/dartlang/the-road-to-dart-3-afdd580fbefa - https://www.swift.org/blog/swift-5.6-released/ - https://www.swift.org/blog/swift-5.7-released/ - https://www.swift.org/blog/swift-language-updates-from-wwdc22/ - https://www.ruby-lang.org/en/news/2022/12/25/ruby-3-2-0-released/ - https://www.lua.org/news.html - https://www.scala-lang.org/blog/2022/09/05/scala-3.2.0-released.html - https://tjpalmer.github.io/languish/#y=mean&weights=issues%3D1%26pulls%3D0%26stars%3D1%26soQuestions%3D1&names=solidity%2Chaskell%2Cjulia%2Celixir%2Cclojure%2Cperl%2Cgroovy%2Cocaml%2Cgdscript%2Ccmake%2Cnix%2Cvisual+basic+.net - https://blog.soliditylang.org/ - https://downloads.haskell.org/~ghc/9.4.1/docs/users_guide/9.4.1-notes.html - https://julialang.org/blog/2022/08/julia-1.8-highlights/ - https://discourse.julialang.org/t/julia-v1-9-0-beta2-is-fast/92290 - https://elixir-lang.org/blog/2022/09/01/elixir-v1-14-0-released/ - https://elixir-lang.org/blog/2022/10/05/my-future-with-elixir-set-theoretic-types/ - https://clojure.org/news/2022/03/22/clojure-1-11-0 - https://godotengine.org/en/news/default/1 - https://ocaml.org/news/ocaml-5.0 - https://tjpalmer.github.io/languish/#y=mean&weights=issues%3D1%26pulls%3D0%26stars%3D1%26soQuestions%3D1&names=gdscript%2Czig%2Cpascal%2Cfortran%2Cnim%2Cf%23%2Ccommon+lisp%2Cwebassembly%2Ccrystal%2Ccython%2Cvala%2Cerlang%2Chaxe%2Cv%2Cd - https://ziglang.org/download/0.10.0/release-notes.html - https://ziglang.org/news/goodbye-cpp/ - https://nim-lang.org/blog.html - https://nim-lang.org/blog/2022/12/21/version-20-rc.html - https://www.erlang.org/news/157 - https://github.com/WebAssembly/proposals/commits/main - https://github.com/crystal-lang/crystal/releases - https://dlang.org/changelog/2.099.0.html - https://dlang.org/changelog/2.100.0.html - https://dlang.org/changelog/2.101.0.html - https://github.com/odin-lang/Odin/releases - https://gleam.run/news/ - https://gleam.run/news/gleam-v0.22-released/ - https://gleam.run/news/gleam-v0.24-released/ - https://github.com/idris-lang/Idris2/blob/102d7ebc18a9e881021ed4b05186cccda5274cbe/CHANGELOG.md - https://github.com/diku-dk/futhark/blob/master/CHANGELOG.md#02111 - https://grain-lang.org/blog/2022/06/06/new-release-grain-v0.5-durum/ - https://rescript-lang.org/blog/release-10-0-0 - https://www.roc-lang.org/ - https://simon.peytonjones.org/assets/pdfs/haskell-exchange-22.pdf - https://vale.dev/ - https://www.val-lang.dev/

What are some alternatives?

When comparing botnet and proposals you can also consider the following projects:

memory64 - Memory with 64-bit indexes

expresscpp - Fast, unopinionated, minimalist web framework for C++ Perfect for building REST APIs

micropolis-rs - The classic Micropolis (Sim City 1) game rewritten in Rust and React, with WebAssembly support.

binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc

homebridge-lutron-caseta-leap - Homebridge support for Lutron Caseta Smart Bridge 2

buttplug-rs - Rust Implementation of the Buttplug Sex Toy Control Protocol

baghchal.net - Online Baghchal Issue Tracker

ruffle - A Flash Player emulator written in Rust

temporal-polyfill - A lightweight polyfill for Temporal, successor to the JavaScript Date object

interface-types

Rhai - Rhai - An embedded scripting language for Rust.

sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.