botnet VS temporal-polyfill

Compare botnet vs temporal-polyfill and see what are their differences.

botnet

Multiplayer programming game using Rust and WebAssembly (by JMS55)

temporal-polyfill

A lightweight polyfill for Temporal, successor to the JavaScript Date object (by fullcalendar)
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botnet temporal-polyfill
5 2
69 159
- 13.8%
0.0 9.9
about 1 year ago 21 days ago
Rust TypeScript
GNU Affero General Public License v3.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

botnet

Posts with mentions or reviews of botnet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-01.
  • Out of the loop: WASM for non-web projects
    8 projects | /r/rust | 1 Jan 2023
    I was/am working on a project (https://github.com/JMS55/botnet), where users upload scripts compiled to WASM to control entities on a game server, so that they can write custom behavior.
  • Sandboxing DLL Code
    2 projects | /r/rust | 10 Sep 2022
    Never heard of extism before, but second using WASM for plugins/scripting/extensions. I'm using it for botnet(1). Each player uploads a WASM program to control their bots. Both the server and the bot SDK are written in Rust, and can share some code.
  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    4. Speed

    I'm hoping to write my thesis for my master's degree on this topic this year. I'm also in the process of writing a game like screeps, where users provide a WASM script to control units for an RTS-style game (without combat though) https://github.com/JMS55/botnet.

    It's amazing how simple it is to constrain memory usage, runtime duration, and secure exported functions to a WASM VM. Performance is also great - currently about ~6 microseconds per tick per unit, up to ~200 microseconds when doing expensive pathfinding. All that, while letting you program your units in Rust - the same language as the server is written in, while being able to share code with the server, and not having to use something more script-y like lua.

  • easy to use Plugin API in rust?
    6 projects | /r/rust | 2 Jul 2022
    The boilerplate sucks, but it works well when you don't need a ton of different functions. I use wasm as a scripting language for running isolated untrusted scripts in a game I'm developing, and it works really well https://github.com/JMS55/botnet.
  • Ask HN: Who needs help with side projects?
    10 projects | news.ycombinator.com | 1 Jul 2022
    I'm working on a Screeps-like game using WebAssembly. You compile a script to WebAssembly, and for each robot you control on the server, it runs the script in an isolated environment to choose an action for that robot. The goal is to write a program to coordinate your robots to gather resources and expand your control of the server.

    Here's an example bot script: https://github.com/JMS55/botnet/blob/master/example_bot/src/...

    The basic infrastructure of the project is more or less in place, besides a visual replay viewer which I'm working on right now. What's needed is a bunch of work in designing game mechanics and APIs. I don't actually have any plans beyond bots running around and harvesting randomly generated resources at the moment. Feel free to open a discussion on the github page if you're interested in Rust, WebAssembly, and video games.

    https://github.com/JMS55/botnet

temporal-polyfill

Posts with mentions or reviews of temporal-polyfill. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-10.
  • Temporal API - A new approach to managing Date and Time in JS | refine
    3 projects | /r/javascript | 10 Sep 2022
    There's another, much smaller polyfill: https://github.com/fullcalendar/temporal
  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    This assumes two things though, and this is another point I just realized about WASM that I like, which is for (most) modern browsers asm.js / WASM doesn't have to be polyfilled, therefore with Temporal we have to consider the following:

    1. Browser support - its not there yet. you'd have to polyfill. A production level polyfill is 16 KB, and is still very nasacent, and, on top of that, requires support also for BigInt[0]. The polyfill that tc39 put out is decidedly marked as non-production ready[1].

    2. Polyfilling - as mentioned above, we have to deal with polyfilling the API, and that isn't a clear and easy story yet. WASM support goes back farther than this.

    3. Size - its entirely possible to get WASM builds under 16 KB, and the support is better, espcially for operations on strings and numbers (dates fit this category well). The only complication I haven't quite solved yet is:

    A) Can I validate that a WASM build will be under 16 KB. This is crucial. I'd even accept it at 20 KB because of wider browser support[2]

    B) Can I fall back to asm.js if needed (there is a slim range of browsers that support ASM.js but not WASM, mostly pre-chromium Edge[3]

    C) Is it performant compared to something like Luxon or date-fns? WASM excels at string / numerical operations so my sneaking suspicion is yes, at least in terms of the WASM operations. The complexity will be serializing the operations to a JS Date instance, Luxon & the Intl API might be most useful here

    [0]: https://github.com/fullcalendar/temporal/blob/main/packages/...

    [1]: https://github.com/tc39/proposal-temporal#polyfills

    [2]: https://caniuse.com/wasm

    [3]: https://caniuse.com/asmjs

What are some alternatives?

When comparing botnet and temporal-polyfill you can also consider the following projects:

memory64 - Memory with 64-bit indexes

micropolis-rs - The classic Micropolis (Sim City 1) game rewritten in Rust and React, with WebAssembly support.

raylib-5k

homebridge-lutron-caseta-leap - Homebridge support for Lutron Caseta Smart Bridge 2

proposal-temporal - Provides standard objects and functions for working with dates and times.

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