blinky
LearnOpenGL
blinky | LearnOpenGL | |
---|---|---|
10 | 624 | |
614 | 10,261 | |
- | - | |
0.0 | 3.8 | |
over 5 years ago | 14 days ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
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blinky
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VR: Be the pilot or the mech?
Pretty much Blinky Quake.
- FOV on the deck should be ~70. Higher makes for a worse experience on a screen this size in all ways.
- Blinky ā Exploring peripheral vision in games (using Quake)
- After learning about the geodesic equation, I created a program that intrinsically draws curved 2D surfaces
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Fast paced FPS. I'm concerned about visual clarity and also wanted to stick with vivid graphics. Looking for opinions!
i like the high fov, though it'd be easier to target enemies at that fov if you switched to something like a stereographic camera projection. there's a fun quake mod that lets you try it out if you're curious what that'd be like in an fps
- Different Types of Field of View Modeling?
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FOVO: A new 3D rendering technique based on human vision
This looks a lot like the quincuncial projection applied to a cube map render, with some custom logic to subtly warp geometry in a stable way so as to make certain details pop based on distance. You can try for yourself by downloading blinky (formerly fisheye quake) [1] and experimenting with the projections. That said, it's probably not just a projected cube map. Doing so will introduce noticeable sampling artifacts, so I am guessing they also do something more to address such issues.
[1] https://github.com/shaunlebron/blinky
- Rate my setup
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- Iām Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
c-ray - c-ray is a small, simple path tracer written in C
raylib - A simple and easy-to-use library to enjoy videogames programming
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sokol - minimal cross-platform standalone C headers
bevy - A refreshingly simple data-driven game engine built in Rust
SFML - Simple and Fast Multimedia Library
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
wgpu - Cross-platform, safe, pure-rust graphics api.
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
vulkan-guide - Introductory guide to vulkan.
opengl-imgui-cmake-template - š¾ template repo for getting started with opengl together with imgui using cmake