LearnOpenGL VS vulkan-guide

Compare LearnOpenGL vs vulkan-guide and see what are their differences.

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
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LearnOpenGL vulkan-guide
624 67
10,240 800
- -
3.7 9.1
10 days ago 2 months ago
C++ SCSS
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

vulkan-guide

Posts with mentions or reviews of vulkan-guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-01.

What are some alternatives?

When comparing LearnOpenGL and vulkan-guide you can also consider the following projects:

raylib - A simple and easy-to-use library to enjoy videogames programming

vk-bootstrap - Vulkan Bootstrapping Iibrary

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

sokol - minimal cross-platform standalone C headers

Vulkan - Examples and demos for the new Vulkan API

bevy - A refreshingly simple data-driven game engine built in Rust

SDL - Simple Directmedia Layer

SFML - Simple and Fast Multimedia Library

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.