blind-jump-portable
BurgWar
blind-jump-portable | BurgWar | |
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2 | 1 | |
200 | 49 | |
- | - | |
4.7 | 0.0 | |
10 months ago | 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
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blind-jump-portable
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Red Famicom Slab
It’s an awesome homebrew game by Evan Bowman: Blind Jump https://github.com/evanbowman/blind-jump-portable. Try it out!
- Source codes for GBA games
BurgWar
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xmake v2.5.3 Released, Support to build Linux bpf program and integrate Conda packages
Here's one of my xmake.lua file for a game project of mine, it's fairly complex (see xmake doc for three lines examples which is enough to build a simple app), I think that even without knowing Lua much you can understand what's going on.
What are some alternatives?
spelunky-psp - Spelunky remake for Sony PSP.
thread-pool - BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
Celeste-Classic-GBA - Celeste Classic ported to the Game Boy Advance
xmake - 🔥 A cross-platform build utility based on Lua
goodboy-advance - a GBA game made in 3 days for Ludum Dare 43
userver - Production-ready C++ Asynchronous Framework with rich functionality
gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
GBADoom - A port of prBoom to the Nintendo GBA.
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
DeSmuME-PSP - A Nintendo DS emulator for PlayStation Portable.
cppinsights - C++ Insights - See your source code with the eyes of a compiler