blender-egg-importer
OpenLevelEditor
blender-egg-importer | OpenLevelEditor | |
---|---|---|
5 | 3 | |
38 | 58 | |
- | - | |
2.4 | 4.4 | |
9 months ago | over 1 year ago | |
Python | Python | |
- | MIT License |
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blender-egg-importer
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modulenotfound but is installed?
i am trying to use this extension for panda3d models , i downloaded it , went to edit - preferences - addons - and installed the zip file. ive used multiple previous and more recent blender versions to fix this (i was specifically instructed to use 2.9 for what im using this for), if anyone could try to replicate this issue by installing the same thing and telling me what i could do about it that'd be great because ive looked on multiple discord servers, many google searchs and etc, im also not blender or python savvy so thanks for any help.
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I recreated the Toontown Battle System with multiplayer from scratch in Unity
Thanks! It's kind of a slow and grueling process. You have to convert the .bam models into .egg using the bam2egg from panda3d, then import the .egg files into Blender using this extension. Then I export the models into .fbx to import into Unity.
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Need help with Toon models in Blender.
Note that you will then need to use the panda3D tool "bam2egg" on the file and use the blender addon: https://github.com/rdb/blender-egg-importer
- .egg importer add-on error
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How do i open toontown models/playgrounds into a program
If you use bam2egg, you can also get the models into Blender using this tool: https://github.com/rdb/blender-egg-importer
OpenLevelEditor
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Lighthouse Lane's lighthouse secret (details in comments)
I've been playing around with the Toontown Open Level Editor for the past few months. It's effective if one wants to make straightforward edits, and I wanted to showcase one of the ideas I had for tweaking the existing streets to be more distinguished and in-line with the playground's theme. I have grander ideas than this, but this path under the lighthouse is enough of a proof of concept to note a couple things.
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How to add custom buildings to the Toontown Level Editor?
Please use the github site, not this "reposhub" thing. If you actually used github you would have noticed the whole yott and aa being incompatible warning is gone. https://github.com/OpenToontownTools/OpenLevelEditor is the only place you should be getting the editor, nowhere else.
- How do you export DNA to .bam(model) in the open level editor?
What are some alternatives?
blender3d_import_psk_psa - import mesh, skeleton, animation from psk, psa files to blender3d
CustomLauncherRewrite - An all purpose custom TTR launcher.
I3D-Blender-Addon - Rewriting the I3D blender addon from scratch and adding long-sought community features
YABEE - Export models from the Blender to Panda3D game engine
SourceOps - A more convenient alternative to Blender Source Tools.
TTAlphaCombiner - Converts Panda3D bam models using JPG+RGB textures to use PNG textures.
cannibal-coast - This is my Steam game Cannibal Coast's open source. Enjoy!
The-Classic-Pack - A content pack for Toontown Rewritten, restoring the low-quality goodness of Toontown Online.
speech-emotion-recognition - A program that uses neural networks to detect emotions from pre-recorded and real-time speech
Mod3-MHW-Importer - Blender Mod3 Import-Exporter for Monster Hunter World
PandaEditor - ⚙️ Scene editor for Panda3D game engine