blender-cpu-image
tetra3d
blender-cpu-image | tetra3d | |
---|---|---|
1 | 10 | |
11 | 372 | |
- | - | |
4.7 | 7.7 | |
10 days ago | about 2 months ago | |
Go | Go | |
Apache License 2.0 | MIT License |
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blender-cpu-image
tetra3d
- Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
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Game Dev in Golang
So you have a few different questions there. 1) Ebitenui is primarily game based and makes no assumptions on how the ui should look so you are required to provide the graphics for all the widgets. Fyne is great but more opinionated and focused on a desktop experience from what I've seen. 2) Ebitengine is a 2d game engine for go. 3) There is a lib built on top of ebitengine is ebitengine for 3d PS1 level graphics https://github.com/SolarLune/tetra3d 4) I think it could be done but this library isn't built for that. There are libraries for opengl bindings, raylib bindings and a dedicated 3d engine lib though that one looks to be a bit dead http://g3n.rocks/
- Tetra3D: A hybrid software/hardware renderer written in Go
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Similar 3D framework/engine to openFrameworks?
One option is Tetra3D.
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Ebiten v2.3.0 released - DirectX on Windows, Native compiling for Nintendo Switch, Device vibration
Ebiten targets only 2D (there are exceptions like Tetra3D though), while Raylib targets both 2D and 3D.
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Making a 3D PS1-styled game with my own 3D open-source renderer
The framework is written in Go and open-source, and is available on Github, so feel free to check it out if you're interested. Making a game from scratch is pretty interesting - I'm using Blender as my map editor, and also made an add-on to export data from Blender into Tetra3D for use in creating the game (like setting custom properties, importing paths and animation markers, etc).
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Can't overcome my fear of 3D
Uhhh if you'd like to work with Go, try my hybrid 3D renderer, Tetra3D, maybe?
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I made my own 3D renderer, named Tetra3D
Sooooo I've been making my own 3D hybrid software / hardware renderer, called Tetra3D, and I thought people here might like to check it out. There's screenshots on the Github, and playable examples in the `examples` directory.
- Tetra3D v0.5.0 Released
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Tetra3D v0.1 - 3D Software Renderer for Games
Here's a post letting you all know that I just released v0.1 of Tetra3D, a 3D software renderer for gamedev, written with Golang and Ebiten. I wrote it because I like making games, I wanted to use vanilla Go (rather than an engine with a Golang converter or something like Godot has), and I wanted janky 3D PS1 graphics, dangit
What are some alternatives?
Moby - The Moby Project - a collaborative project for the container ecosystem to assemble container-based systems
ebitenui - User interface engine and widget library for Ebiten
magia - magia is a toy GBA emulator written in golang.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Ebiten - Ebitengine - A dead simple 2D game engine for Go
mirkwood_engine - 2D virtual tabletop prototype
ray_engine - A toy raycasting engine in Go + Ebiten
shark - Gura on your desktop!
ebitenui - User interface engine and widget library for Ebiten
skulls - 💀 💀 💀 s k u l l s 💀 💀 💀
crystal - Generate 3D cellular automata
awesome-ebitengine - A curated list of awesome Ebitengine frameworks, libraries and software