black_hole_shader
This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars. (by ebruneton)
Simulations
By satyatejachikatla
black_hole_shader | Simulations | |
---|---|---|
1 | 1 | |
131 | 1 | |
- | - | |
0.0 | 4.5 | |
over 3 years ago | 6 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
black_hole_shader
Posts with mentions or reviews of black_hole_shader.
We have used some of these posts to build our list of alternatives
and similar projects.
Simulations
Posts with mentions or reviews of Simulations.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing black_hole_shader and Simulations you can also consider the following projects:
glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Game-of-Life - Simulates Conway's Game of Life Algorithm
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2